コード例 #1
0
        public void Compute()
        {
            var generator = new Grass2BillboardGenerator(
                new UTTextureRendererProxy(new TextureRendererService(
                                               new MultistepTextureRenderer(_gameInitializationFields.Retrive <ComputeShaderContainerGameObject>()),
                                               new TextureRendererServiceConfiguration()
            {
                StepSize = new Vector2(10, 10)
            })), _billboardsConfuguration.BillboardGeneratorConfiguration);

            var clansGenerator =
                new Grass2BillboardClanGenerator(generator, _billboardsConfuguration.ClanGeneratorConfiguration);
            var clan = clansGenerator.Generate();

            var fileManager = new Grass2BillboardClanFilesManager();

            fileManager.Save(_pathsConfiguration.Grass2BillboardsPath, clan);
        }
コード例 #2
0
        public void Start(ComputeShaderContainerGameObject computeShaderContainer)
        {
            var commonExecutor       = new CommonExecutorUTProxy();
            var shaderExecutorObject = new UnityThreadComputeShaderExecutorObject();

            var updater =
                new DesignBodySpotUpdater(new DesignBodySpotChangeCalculator(computeShaderContainer,
                                                                             shaderExecutorObject, commonExecutor, HeightDenormalizer.Identity));

            _designBodySpotUpdaterProxy = new DesignBodySpotUpdaterProxy(updater);
            updater.SetChangesListener(new LambdaSpotPositionChangesListener(null, dict =>
            {
                foreach (var pair in dict)
                {
                    _grassGroupsPlanter.GrassGroupSpotChanged(pair.Key, pair.Value);
                }
            }));
            _designBodySpotUpdaterProxy.StartThreading(() => { });


            var meshGenerator = new GrassMeshGenerator();
            var mesh          = meshGenerator.GetGrassBillboardMesh(0, 1);

            var instancingMaterial = new Material(Shader.Find("Custom/Vegetation/GrassBushBillboard.Instanced"));

            instancingMaterial.enableInstancing = true;

            /// CLAN

            var billboardsFileManger = new Grass2BillboardClanFilesManager();
            var clan        = billboardsFileManger.Load(@"C:\inz\billboards\", new IntVector2(256, 256));
            var singleToDuo = new Grass2BakingBillboardClanGenerator(computeShaderContainer, shaderExecutorObject);
            var bakedClan   = singleToDuo.GenerateBakedAsync(clan).Result;
            ///


            var commonUniforms = new UniformsPack();

            commonUniforms.SetUniform("_BendingStrength", 0.0f);
            commonUniforms.SetUniform("_WindDirection", Vector4.one);

            commonUniforms.SetTexture("_DetailTex", bakedClan.DetailTextureArray);
            commonUniforms.SetTexture("_BladeSeedTex", bakedClan.BladeSeedTextureArray);

            var instancingContainer = new GpuInstancingVegetationSubjectContainer(
                new GpuInstancerCommonData(mesh, instancingMaterial, commonUniforms),
                new GpuInstancingUniformsArrayTemplate(new List <GpuInstancingUniformTemplate>()
            {
                new GpuInstancingUniformTemplate("_Color", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_InitialBendingValue", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantBendingStiffness", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantDirection", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_RandSeed", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_ArrayTextureIndex", GpuInstancingUniformType.Float),
            })
                );

            _globalGpuInstancingContainer = new GlobalGpuInstancingContainer();
            var bucketId = _globalGpuInstancingContainer.CreateBucket(instancingContainer);
            GrassGroupsContainer grassGroupsContainer =
                new GrassGroupsContainer(_globalGpuInstancingContainer, bucketId);

            IGrassPositionResolver grassPositionResolver =
                new PoissonDiskSamplerPositionResolver(new MyRange(1.5f * 0.4f * 10, 10 * 2 * 1.3f));
            //IGrassPositionResolver grassPositionResolver = new SimpleRandomSamplerPositionResolver();

            GrassDetailInstancer grassDetailInstancer = new GrassDetailInstancer();


            _grassGroupsPlanter = new GrassGroupsPlanter(
                grassDetailInstancer, grassPositionResolver, grassGroupsContainer, _designBodySpotUpdaterProxy,
                new Grass2BushAspectsGenerator(bakedClan), //todo!
                GrassDebugUtils.BushTemplates, Repositioner.Identity);
        }
コード例 #3
0
ファイル: FinalVegetation.cs プロジェクト: defacto2k15/PwMgr
        private GrassGroupsPlanter CreateBushGroupsPlanter(OtherThreadExecutingLocation otherThreadExecutingLocation)
        {
            var meshGenerator = new GrassMeshGenerator();
            var mesh          = meshGenerator.GetGrassBillboardMesh(0, 1);

            var instancingMaterial = new Material(Shader.Find("Custom/Vegetation/GrassBushBillboard.Instanced"));

            instancingMaterial.enableInstancing = true;

            /// CLAN

            var billboardsFileManger = new Grass2BillboardClanFilesManager();
            var clan        = billboardsFileManger.Load(_veConfiguration.Grass2BillboardsPath, new IntVector2(256, 256));
            var singleToDuo = new Grass2BakingBillboardClanGenerator(
                _initializationFields.Retrive <ComputeShaderContainerGameObject>(),
                _initializationFields.Retrive <UnityThreadComputeShaderExecutorObject>());
            var bakedClan = singleToDuo.GenerateBakedAsync(clan).Result;
            ///

            var commonUniforms = new UniformsPack();

            commonUniforms.SetUniform("_BendingStrength", 0.6f);
            commonUniforms.SetUniform("_WindDirection", Vector4.one);

            commonUniforms.SetTexture("_DetailTex", bakedClan.DetailTextureArray);
            commonUniforms.SetTexture("_BladeSeedTex", bakedClan.BladeSeedTextureArray);

            var instancingContainer = new GpuInstancingVegetationSubjectContainer(
                new GpuInstancerCommonData(mesh, instancingMaterial, commonUniforms),
                new GpuInstancingUniformsArrayTemplate(new List <GpuInstancingUniformTemplate>()
            {
                new GpuInstancingUniformTemplate("_Color", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_InitialBendingValue", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantBendingStiffness", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_PlantDirection", GpuInstancingUniformType.Vector4),
                new GpuInstancingUniformTemplate("_RandSeed", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_ArrayTextureIndex", GpuInstancingUniformType.Float),
                new GpuInstancingUniformTemplate("_Pointer", GpuInstancingUniformType.Float),
            })
                );

            var globalGpuInstancingContainer = _initializationFields.Retrive <GlobalGpuInstancingContainer>();
            var bucketId = globalGpuInstancingContainer.CreateBucket(instancingContainer);
            GrassGroupsContainer grassGroupsContainer =
                new GrassGroupsContainer(globalGpuInstancingContainer, bucketId);

            IGrassPositionResolver grassPositionResolver =
                new PoissonDiskSamplerPositionResolver(_veConfiguration.BushExclusionRadiusRange);

            GrassDetailInstancer grassDetailInstancer = new GrassDetailInstancer();

            DesignBodySpotUpdaterProxy designBodySpotUpdaterProxy = _initializationFields.Retrive <DesignBodySpotUpdaterProxy>();

            var mediatorSpotUpdater = new ListenerCenteredMediatorDesignBodyChangesUpdater(designBodySpotUpdaterProxy);
            var grassGroupsPlanter  = new GrassGroupsPlanter(
                grassDetailInstancer, grassPositionResolver, grassGroupsContainer, mediatorSpotUpdater,
                new Grass2BushAspectsGenerator(bakedClan), //todo!
                _veConfiguration.BushTemplatesConfiguration, _veConfiguration.VegetationRepositioner);

            mediatorSpotUpdater.SetTargetChangesListener(new LambdaSpotPositionChangesListener(null, dict =>
            {
                otherThreadExecutingLocation.Execute(() =>
                {
                    foreach (var pair in dict)
                    {
                        grassGroupsPlanter.GrassGroupSpotChanged(pair.Key, pair.Value);
                    }
                    return(TaskUtils.EmptyCompleted());
                });
            }));

            var rootMediator = _initializationFields.Retrive <RootMediatorSpotPositionsUpdater>();

            rootMediator.AddListener(mediatorSpotUpdater);

            return(grassGroupsPlanter);
        }