public void Layouting() { // If we have a given dot file, we can also simply read it back in RootGraph root = RootGraph.FromDotFile(TestContext.CurrentContext.TestDirectory + "/out.dot"); // Let's have graphviz compute a dot layout for us root.ComputeLayout(); // We can export this to svg root.ToSvgFile(TestContext.CurrentContext.TestDirectory + "/dot_out.svg"); // Or programatically read out the layout attributes Node nodeA = root.GetNode("A"); PointF position = nodeA.Position(); Assert.AreEqual("{X=43, Y=192.1739}", position.ToString()); // Like a bounding box of an object RectangleF nodeboundingbox = nodeA.BoundingBox(); Assert.AreEqual("{X=16,Y=171.3391,Width=54,Height=41.66957}", nodeboundingbox.ToString()); // Or splines between nodes Node nodeB = root.GetNode("B"); Edge edge = root.GetEdge(nodeA, nodeB, "Some edge name"); PointF[] spline = edge.FirstSpline(); string splineString = string.Join(", ", spline.Select(p => p.ToString())); string expectedSplineString = "{X=0, Y=0}, {X=43, Y=171.29}, {X=43, Y=163.45}," + " {X=43, Y=154.26}, {X=43, Y=145.63}"; Assert.AreEqual(expectedSplineString, splineString); GraphvizLabel nodeLabel = nodeA.GetLabel(); Assert.AreEqual("{X=36.25977,Y=181.4415,Width=13.48047,Height=21.46484}", nodeLabel.BoundingBox().ToString()); Assert.AreEqual("Times-Roman", nodeLabel.FontName().ToString()); SubGraph cluster = root.GetSubgraph("cluster_1"); RectangleF clusterbox = cluster.BoundingBox(); RectangleF rootgraphbox = root.BoundingBox(); Assert.AreEqual("{X=8,Y=8,Width=70,Height=135.34}", clusterbox.ToString()); Assert.AreEqual("{X=0,Y=0,Width=142,Height=213.01}", rootgraphbox.ToString()); // Once all layout information is obtained from the graph, the resources should be // reclaimed. To do this, the application should call the cleanup routine associated // with the layout algorithm used to draw the graph. This is done by a call to // FreeLayout(). A given graph can be laid out multiple times. The application, however, // must clean up the earlier layout's information with a call to FreeLayout before // invoking a new layout function. root.FreeLayout(); // We can use layout engines other than dot by explicitly passing the engine we want root.ComputeLayout(LayoutEngines.Neato); root.ToSvgFile(TestContext.CurrentContext.TestDirectory + "/neato_out.svg"); }
public void Layouting() { // If we have a given dot file (in this case the one we generated above), we can also read it back in RootGraph root = RootGraph.FromDotFile(TestContext.CurrentContext.TestDirectory + "/out.dot"); // Let's have graphviz compute a dot layout for us root.ComputeLayout(); // We can export this to svg root.ToSvgFile(TestContext.CurrentContext.TestDirectory + "/dot_out.svg"); // Or programatically read out the layout attributes Node nodeA = root.GetNode("A"); PointF position = nodeA.Position(); Utils.AssertPattern(@"{X=[\d.]+, Y=[\d.]+}", position.ToString()); // Like a bounding box of an object RectangleF nodeboundingbox = nodeA.BoundingBox(); Utils.AssertPattern(@"{X=[\d.]+,Y=[\d.]+,Width=[\d.]+,Height=[\d.]+}", nodeboundingbox.ToString()); // Or splines between nodes Node nodeB = root.GetNode("B"); Edge edge = root.GetEdge(nodeA, nodeB, "Some edge name"); PointF[] spline = edge.FirstSpline(); string splineString = string.Join(", ", spline.Select(p => p.ToString())); string expectedSplinePattern = @"{X=[\d.]+, Y=[\d.]+}, {X=[\d.]+, Y=[\d.]+}, {X=[\d.]+, Y=[\d.]+}," + @" {X=[\d.]+, Y=[\d.]+}, {X=[\d.]+, Y=[\d.]+}"; Utils.AssertPattern(expectedSplinePattern, splineString); GraphvizLabel nodeLabel = nodeA.GetLabel(); Utils.AssertPattern(@"{X=[\d.]+,Y=[\d.]+,Width=[\d.]+,Height=[\d.]+}", nodeLabel.BoundingBox().ToString()); Utils.AssertPattern(@"Times-Roman", nodeLabel.FontName().ToString()); // Once all layout information is obtained from the graph, the resources should be // reclaimed. To do this, the application should call the cleanup routine associated // with the layout algorithm used to draw the graph. This is done by a call to // FreeLayout(). A given graph can be laid out multiple times. The application, however, // must clean up the earlier layout's information with a call to FreeLayout before // invoking a new layout function. root.FreeLayout(); // We can use layout engines other than dot by explicitly passing the engine we want root.ComputeLayout(LayoutEngines.Neato); root.ToSvgFile(TestContext.CurrentContext.TestDirectory + "/neato_out.svg"); }