static GizmoUtility() { HandlesMaterial = new Material(Shader.Find("Battlehub/RTGizmos/Handles")); HandlesMaterial.enableInstancing = true; LinesMaterial = new Material(Shader.Find("Battlehub/RTCommon/LineBillboard")); LinesMaterial.SetFloat("_Scale", 0.5f); LinesMaterial.enableInstancing = true; SelectionMaterial = new Material(Shader.Find("Battlehub/RTGizmos/Handles")); SelectionMaterial.SetFloat("_Offset", 1); SelectionMaterial.SetFloat("_MinAlpha", 1); SelectionMaterial.enableInstancing = true; CubeHandles = CreateCubeHandles(HandleScale); ConeHandles = CreateConeHandles(HandleScale); Selection = CreateHandlesMesh(HandleScale, new[] { Vector3.zero }, new[] { Vector3.back }); WireCircle = GraphicsUtility.CreateWireCircle(); WireArc1 = GraphicsUtility.CreateWireArc(Vector3.zero, 1, 32, 0, Mathf.PI); WireArc2 = GraphicsUtility.CreateWireArc(Vector3.zero, 1, 32, Mathf.PI, Mathf.PI * 2); WireCube = GraphicsUtility.CreateWireCubeMesh(); WireCylinder = GraphicsUtility.CreateWireCylinder(); WireCone = CreateWireConeMesh(); WireCapsule = CreateWireCapsuleMesh(); }