private void InternalReset() { GraphicsDevice device = NVIDIA.GraphicsDevice.device; if (device != null && m_DebugView != null) { device.DeleteDebugView(m_DebugView); } m_DebugView = null; }
private void InternalUpdate() { GraphicsDevice device = NVIDIA.GraphicsDevice.device; bool panelIsOpen = DebugManager.instance.displayRuntimeUI || DebugManager.instance.displayEditorUI; if (device != null) { if (panelIsOpen && m_DebugView == null) { m_DebugView = device.CreateDebugView(); } else if (!panelIsOpen && m_DebugView != null) { device.DeleteDebugView(m_DebugView); m_DebugView = null; } } if (device != null) { if (m_DebugView != null) { m_Data.deviceState = DeviceState.Active; m_Data.dlssSupported = device.IsFeatureAvailable(UnityEngine.NVIDIA.GraphicsDeviceFeature.DLSS); device.UpdateDebugView(m_DebugView); m_Data.dlssFeatureInfos = TranslateDlssFeatureArray(m_Data.dlssFeatureInfos, m_DebugView); } else { m_Data.deviceState = DeviceState.Unknown; } } else if (device == null) { bool isPluginLoaded = NVUnityPlugin.IsLoaded(); m_Data.deviceState = isPluginLoaded ? DeviceState.DeviceCreationFailed : DeviceState.MissingPluginDLL; m_Data.dlssSupported = false; m_Data.dlssFeatureInfos = null; } UpdateDebugUITable(); }