public override void Startup() { Matrix toScreenSpace = Matrix.Identity; toScreenSpace.M11 = 2 / 1024.0f; toScreenSpace.M22 = 2 / 768.0f; toScreenSpace.M41 = -1; toScreenSpace.M42 = -1; var cam = new Camera { PostWorldMatrix = toScreenSpace, Position = Vector3.UnitZ, IsPerspective = false, ViewportWidth = 2, ViewportHeight = -2 }; cam.Dirty(); Root = new UI.TransformNode { Transform = cam.WorldToProjectionMatrix, Dispatcher = GameApp.Service<UIManager>().Root }; var pageStyle = new Style.PageStyle(GameApp.Service<Styler>().GetPageStyle("Deck")); pageStyle.Initialize(); TextRenderer.FontDescriptor m_msgFont = new TextRenderer.FontDescriptor("Microsoft YaHei", 16); m_textFormatOptions = new Graphics.TextRenderer.FormatOptions(m_msgFont); }
private void InitializeDeckPage() { var curve = GameApp.Service<ResourceManager>().Acquire<Curve>("Curves/CardMove"); var candFmtOptions = new Graphics.TextRenderer.FormatOptions(new Graphics.TextRenderer.FontDescriptor("Microsoft YaHei", 11)); var resourceMgr = GameApp.Service<ResourceManager>(); var buttonTexture = resourceMgr.Acquire<Graphics.VirtualTexture>("atlas:Textures/UI/InGame/Atlas0$Button"); Graphics.TexturedQuad m_buttonFace = new Graphics.TexturedQuad(buttonTexture); TextRenderer.IFormattedText textReturnButton = GameApp.Service<TextRenderer>().FormatText("<<返回", m_textFormatOptions); var btnReturn = new UI.Button() { Dispatcher = Root, ButtonText = textReturnButton, TextColor = Color.White, Transform = MatrixHelper.Translate(40, 20), NormalFace = m_buttonFace }; if (m_isFirstLoaded) { btnReturn.MouseButton1Down += delegate(object sender, UI.MouseEventArgs e) { Root.Dispatcher = null; GameApp.Service<MenuUI>().Startup(); }; m_isFirstLoaded = false; } }
private void InitializeLoginPage() { var curve = GameApp.Service<ResourceManager>().Acquire<Curve>("Curves/CardMove"); var candFmtOptions = new Graphics.TextRenderer.FormatOptions(new Graphics.TextRenderer.FontDescriptor("Microsoft YaHei", 11)); m_txtUserName = new UI.TextBox(100, 30, m_textFormatOptions, candFmtOptions) { ForeColor = Color.Red, SelectionBackColor = new Color(255, 0, 0, 0.75f), SlidingCurve = curve, Transform = MatrixHelper.Translate(462, 200), Dispatcher = Root }; m_txtPassword = new UI.TextBox(100, 30, m_textFormatOptions, candFmtOptions) { ForeColor = Color.Red, SelectionBackColor = new Color(255, 0, 0, 0.75f), PasswordChar = '*', SlidingCurve = curve, Transform = MatrixHelper.Translate(462, 250), Dispatcher = Root, }; TextRenderer.IFormattedText textUserName = GameApp.Service<TextRenderer>().FormatText("用户名: ", m_textFormatOptions); var lblUserName = new UI.Label() { TextColor = Color.Red, Dispatcher = Root, FormattedText = textUserName, Transform = MatrixHelper.Translate(350, 200) }; TextRenderer.IFormattedText textPassword = GameApp.Service<TextRenderer>().FormatText("密码: ", m_textFormatOptions); var lblPassword = new UI.Label() { TextColor = Color.Red, Dispatcher = Root, FormattedText = textPassword, Transform = MatrixHelper.Translate(350, 250) }; TextRenderer.IFormattedText textMessage = GameApp.Service<TextRenderer>().FormatText(string.Empty, m_textFormatOptions); m_lblMessage = new UI.Label() { TextColor = Color.Red, Dispatcher = Root, FormattedText = textMessage, Transform = MatrixHelper.Translate(350, 300) }; var resourceMgr = GameApp.Service<ResourceManager>(); var buttonTexture = resourceMgr.Acquire<Graphics.VirtualTexture>("atlas:Textures/UI/InGame/Atlas0$Button"); Graphics.TexturedQuad m_buttonFace = new Graphics.TexturedQuad(buttonTexture); TextRenderer.IFormattedText textLoginButton = GameApp.Service<TextRenderer>().FormatText("登录", m_textFormatOptions); var btnLogin = new UI.Button() { Dispatcher = Root, ButtonText = textLoginButton, TextColor = Color.White, Transform = MatrixHelper.Translate(300, 350), NormalFace = m_buttonFace }; btnLogin.MouseButton1Down += new EventHandler<UI.MouseEventArgs>(btnLogin_MouseButton1Down); TextRenderer.IFormattedText textReturnButton = GameApp.Service<TextRenderer>().FormatText("返回", m_textFormatOptions); var btnReturn = new UI.Button() { Dispatcher = Root, ButtonText = textReturnButton, TextColor = Color.White, Transform = MatrixHelper.Translate(450, 350), NormalFace = m_buttonFace }; btnReturn.MouseButton1Down += delegate(object sender, UI.MouseEventArgs e) { Root.Dispatcher = null; GameApp.Service<MenuUI>().Startup(); }; TextRenderer.IFormattedText textRegister = GameApp.Service<TextRenderer>().FormatText("注册", m_textFormatOptions); var btnRegister = new UI.Button() { Dispatcher = Root, ButtonText = textRegister, TextColor = Color.White, Transform = MatrixHelper.Translate(600, 350), NormalFace = m_buttonFace }; btnRegister.MouseButton1Down += delegate(object sender, UI.MouseEventArgs e) { System.Diagnostics.Process.Start("http://touhouspring.com"); }; }