public AfterEffectsInstance BindVisibility(Graphic graphic, string name) { int index = _resource.FindIndex(AfterEffectsCurveSet.ValueType.Bool, name); if (index >= 0) { if (_graphicVisibilityCurves == null) { _graphicVisibilityCurves = new List <GraphicCurve>(8); } var curve = new GraphicCurve(graphic, index); _graphicVisibilityCurves.Add(curve); } else { Debug.LogError(name + " not found in CurveSet"); } return(this); }
protected static void CreateGraphicCurve() { GameObject go = CreateGameObject("GraphicCurve", true); GraphicCurve curve = go.AddComponent <GraphicCurve>(); }