/// <summary> /// Connect to a Connection /// </summary> /// <param name="connection"></param> private void TryConnectToConnection(GraphicConnection connection, PointF location) { if (m_FromElement is GraphicTerminal) { Terminal fromTerminal = m_FromElement.LinkedObject as Terminal; if (fromTerminal.Connection != null) { MergeConnections(fromTerminal.Connection.LinkedObject as GraphicConnection, m_LastMouseLocation, connection, location); } else { IConnectionItem connectionItem = connection.GetItemAt(location); if (connectionItem is ConnectionNode) { //user clicked near a node - connect to this ConnectionLine line = new ConnectionLine((m_FromElement as GraphicTerminal).ConnectionNode, connectionItem as ConnectionNode); connection.AddChild(line); } else if (connectionItem is ConnectionLine) { //user clicked near a line ConnectionLine prevLine = connectionItem as ConnectionLine; //place a connection node at location - split connection line ConnectionNode node = SplitConnectionLine(prevLine, location); ConnectionLine line = new ConnectionLine(node, (m_FromElement as GraphicTerminal).ConnectionNode); connection.AddChild(line); } connection.ConnectTerminal(m_FromElement as GraphicTerminal); m_Editor.UpdateDrawing(); m_Editor.RaiseChangedEvent(); } } else if (m_FromElement is GraphicConnection) { MergeConnections(m_FromElement as GraphicConnection, m_LastMouseLocation, connection, location); } else if (m_FromElement is ConnectionNode) { MergeConnections(m_FromElement.Parent as GraphicConnection, m_LastMouseLocation, connection, location); //GraphicConnection fromConnection = m_FromElement.Parent as GraphicConnection; } m_FromElement = null; m_Editor.Invalidate(); }
/// <summary> /// Connect to a Terminal (resp. its connection) /// </summary> /// <param name="graphicTerminal"></param> private void TryConnectToTerminal(GraphicTerminal graphicTerminal, PointF location) { Terminal toTerminal = graphicTerminal.LinkedObject as Terminal; if (toTerminal.Connection != null) { //merging connections not supported by clicking terminals return; } if (m_FromElement is GraphicTerminal) { Terminal fromTerminal = m_FromElement.LinkedObject as Terminal; //if (fromTerminal.Connection != null && toTerminal.Connection != null) //{ // MergeConnections(fromTerminal.Connection.LinkedObject as GraphicConnection, m_LastMouseLocation, // toTerminal.Connection.LinkedObject as GraphicConnection, location); //} //else if (fromTerminal.Connection != null) //{ // //IDEE: suche über allen linien die kürzeste entfernung vom ziel zur verbindung // GraphicConnection graphicConnection = fromTerminal.Connection.LinkedObject as GraphicConnection; // ConnectionLine line = new ConnectionLine((m_FromElement as GraphicTerminal).ConnectionNode, graphicTerminal.ConnectionNode); // graphicConnection.AddChild(line); // graphicConnection.ConnectTerminal(graphicTerminal); // m_Editor.UpdateDrawing(); // m_Editor.RaiseChangedEvent(); //} //else if (toTerminal.Connection != null) //{ // GraphicConnection graphicConnection = toTerminal.Connection.LinkedObject as GraphicConnection; // graphicConnection.ConnectTerminal(m_FromElement as GraphicTerminal); // m_Editor.UpdateDrawing(); // m_Editor.RaiseChangedEvent(); //} //else if (fromTerminal.Connection == null && toTerminal.Connection == null) { GraphicTerminal fromGraphicTerminal = m_FromElement as GraphicTerminal; if (IsOrthogonal(fromGraphicTerminal.ConnectionNode.Location, graphicTerminal.ConnectionNode.Location) == false) { return; } GraphicConnection graphicConnection = GraphicObjectFactory.CreateInstance(typeof(Connection), new Connection()) as GraphicConnection; graphicConnection.Name = UniqueName.GetUniqueName(m_Editor.Circuit, typeof(Connection)); graphicConnection.ConnectTerminal(fromGraphicTerminal); graphicConnection.ConnectTerminal(graphicTerminal); ConnectionLine line = new ConnectionLine(fromGraphicTerminal.ConnectionNode, graphicTerminal.ConnectionNode); graphicConnection.AddChild(line); m_Editor.AddElement(graphicConnection); m_Editor.UpdateDrawing(); m_Editor.RaiseChangedEvent(); } } if (m_FromElement is GraphicConnection) { GraphicConnection fromConnection = m_FromElement as GraphicConnection; IConnectionItem connectionItem = fromConnection.GetItemAt(m_LastMouseLocation); if (connectionItem is ConnectionNode) { ConnectionLine line = new ConnectionLine(connectionItem as ConnectionNode, graphicTerminal.ConnectionNode); fromConnection.AddChild(line); } else if (connectionItem is ConnectionLine) { ConnectionLine prevLine = connectionItem as ConnectionLine; ConnectionNode node = new ConnectionNode(prevLine.NearestPointOnLine(m_LastMouseLocation)); ConnectionLine line1 = new ConnectionLine(prevLine.Nodes[0], node); ConnectionLine line2 = new ConnectionLine(prevLine.Nodes[1], node); fromConnection.RemoveChild(prevLine); fromConnection.AddChild(node); fromConnection.AddChild(line1); fromConnection.AddChild(line2); ConnectionLine line = new ConnectionLine(node, graphicTerminal.ConnectionNode); fromConnection.AddChild(line); } fromConnection.ConnectTerminal(graphicTerminal); m_Editor.UpdateDrawing(); m_Editor.RaiseChangedEvent(); } if (m_FromElement is ConnectionNode) { m_FromElement.Location = ForceOrthogonality(graphicTerminal.ConnectionNode.Location, m_FromElement.Location); ConnectionLine line = new ConnectionLine(m_FromElement as ConnectionNode, graphicTerminal.ConnectionNode); m_FromElement.Parent.AddChild(line); (m_FromElement.Parent as GraphicConnection).ConnectTerminal(graphicTerminal); m_Editor.UpdateDrawing(); m_Editor.RaiseChangedEvent(); } m_FromElement = null; m_Editor.Invalidate(); }
/// <summary> /// Create a floating connnection, i.e. not completely connected everywhere /// </summary> /// <param name="location"></param> private void FloatingConnection(PointF location) { if (m_FromElement is GraphicConnection) { GraphicConnection graphicConnection = m_FromElement as GraphicConnection; IConnectionItem connectionItem = graphicConnection.GetItemAt(m_LastMouseLocation); if (connectionItem is ConnectionNode) { //user clicked near a node at fist, connect to this ConnectionNode prevNode = connectionItem as ConnectionNode; location = ForceOrthogonality(prevNode.Location, m_Editor.AlignToGrid(location)); bool skip = false; //check whether the new line would just lenghten the previous line if (prevNode.Lines.Length == 1) { ConnectionLine prevLine = prevNode.Lines[0]; if (prevLine.LineStyle == ConnectionLine.DetermineLineStyle(prevNode.Location, location)) { //place the node at the new location in this case prevNode.Location = location; skip = true; } } if (skip == false) { //place a new line ConnectionNode node = new ConnectionNode(location); ConnectionLine line = new ConnectionLine(prevNode, node); m_FromElement.AddChild(node); m_FromElement.AddChild(line); m_FromElement = node; } } else if (connectionItem is ConnectionLine) { //user clicked near a line at first ConnectionLine prevLine = connectionItem as ConnectionLine; //place a connection node at location - split connection line ConnectionNode node = SplitConnectionLine(prevLine, m_LastMouseLocation); //the new node/line location = ForceOrthogonality(node.Location, m_Editor.AlignToGrid(location)); ConnectionNode fnode = new ConnectionNode(location); ConnectionLine line = new ConnectionLine(node, fnode); m_FromElement.AddChild(fnode); m_FromElement.AddChild(line); m_FromElement = fnode; } } else if (m_FromElement is GraphicTerminal) { //floating connection from a terminal GraphicTerminal graphicTerminal = m_FromElement as GraphicTerminal; location = ForceOrthogonality(graphicTerminal.ConnectionNode.Location, m_Editor.AlignToGrid(location)); ConnectionNode node = new ConnectionNode(location); ConnectionLine line = new ConnectionLine(node, graphicTerminal.ConnectionNode); GraphicConnection graphicConnection = GraphicObjectFactory.CreateInstance(typeof(Connection), new Connection()) as GraphicConnection; graphicConnection.Name = UniqueName.GetUniqueName(m_Editor.Circuit, typeof(Connection)); graphicConnection.AddChild(node); graphicConnection.AddChild(line); graphicConnection.ConnectTerminal(graphicTerminal); m_Editor.AddElement(graphicConnection); //proceed connecting with this node m_FromElement = node; } else if (m_FromElement is ConnectionNode) { //special case -> could be covered by "is GraphicConnection" //sequential floating lines ConnectionNode prevNode = m_FromElement as ConnectionNode; location = ForceOrthogonality(prevNode.Location, m_Editor.AlignToGrid(location)); bool skip = false; //check whether the new line would just lenghten the previous line if (prevNode.Lines.Length == 1) { ConnectionLine prevLine = prevNode.Lines[0]; if (prevLine.LineStyle == ConnectionLine.DetermineLineStyle(prevNode.Location, location)) { //place the node at the new location in this case prevNode.Location = location; skip = true; } } if (skip == false) { //place a new line ConnectionNode node = new ConnectionNode(location); ConnectionLine line = new ConnectionLine(prevNode, node); GraphicConnection graphicConnection = prevNode.Parent as GraphicConnection; graphicConnection.AddChild(node); graphicConnection.AddChild(line); m_FromElement = node; } } m_Editor.UpdateDrawing(); m_Editor.RaiseChangedEvent(); m_Editor.Invalidate(); }