コード例 #1
0
    /**
     * Add the passed node as this node's successor
     */
    public void AddSuccessor(Node n, ref GraphOfMap graph)
    {
        Node succesor = graph.nodeWith(n);

        _successors.Add(succesor);
        //Debug.Log("succesor is: " + succesor.GetX() + ", " + succesor.GetY());
    }
コード例 #2
0
    private Node CheckIfOverlapPoint(Vector2 pointLastSeen, Node alternate)
    {
        for (int i = 0; i < _gameMap.transform.childCount; i++)
        {
            Collider2D nodeCollider = _gameMap.transform.GetChild(i).GetComponent <CircleCollider2D>();

            if (nodeCollider != null)
            {
                if (nodeCollider.OverlapPoint(pointLastSeen))
                {
                    return(_graph.nodeWith(nodeCollider.gameObject.GetComponent <Node>()));
                }
            }
        }

        return(alternate);
    }
コード例 #3
0
ファイル: GridGenerator.cs プロジェクト: ParityB1t/War
	void Start ()
	{	    

        graph = new GraphOfMap();
        graph.map = new List<Node>();

	    for (int i = 0; i < mapSize; i++)
	    {
	        for (int j = 0; j < mapSize; j++)
	        {
	            GameObject newTile = (GameObject) Instantiate(Tile, new Vector3(i * tileSize, 1, j * tileSize), Tile.transform.rotation);
                newTile.transform.SetParent(transform);
	            Node tileNode = new Node {x = i, y = j, Successors = new List<Node>()};
	            newTile.GetComponent<TileBehaviour>().assignNode(tileNode);
	            graph.nodeWith(tileNode);
	        }
	    }

	    for (int i = 0; i < graph.map.Count; i++)
	    {
	        graph.map[i].AddNeighbours(ref graph);
	    }

	}
コード例 #4
0
ファイル: Node.cs プロジェクト: ParityB1t/War
 /// <summary>
 /// Add successor to this node, indicating the successor can be reached from this node in 1 step
 /// </summary>
 /// <param name="node"></param>
 /// <param name="graph"></param>
 private void AddSuccessor(Node node, ref GraphOfMap graph)
 {
     Node successor = graph.nodeWith(node);
     Successors.Add(successor);        
 }
コード例 #5
0
 /**
  * Adds the node to the passed graph
  */
 public void SetUpNode(ref GraphOfMap graph)
 {
     _successors = new List <Node>();
     Node newNode = graph.nodeWith(this);
 }
コード例 #6
0
    private void DeleteSuccessor(Node successor, ref GraphOfMap graph)
    {
        Node node = graph.nodeWith(successor);

        _successors.Remove(node);
    }