private void RecalculateDebugLimits() { this.debugFloor = float.PositiveInfinity; this.debugRoof = float.NegativeInfinity; bool ignoreSearchTree = !this.showSearchTree || this.debugPathData == null; for (int i = 0; i < this.graphs.Length; i++) { if (this.graphs[i] != null && this.graphs[i].drawGizmos) { this.graphs[i].GetNodes(delegate(GraphNode node) { if (ignoreSearchTree || GraphGizmoHelper.InSearchTree(node, this.debugPathData, this.debugPathID)) { if (this.debugMode == GraphDebugMode.Penalty) { this.debugFloor = Mathf.Min(this.debugFloor, node.Penalty); this.debugRoof = Mathf.Max(this.debugRoof, node.Penalty); } else if (this.debugPathData != null) { PathNode pathNode = this.debugPathData.GetPathNode(node); GraphDebugMode graphDebugMode = this.debugMode; if (graphDebugMode != GraphDebugMode.F) { if (graphDebugMode != GraphDebugMode.G) { if (graphDebugMode == GraphDebugMode.H) { this.debugFloor = Mathf.Min(this.debugFloor, pathNode.H); this.debugRoof = Mathf.Max(this.debugRoof, pathNode.H); } } else { this.debugFloor = Mathf.Min(this.debugFloor, pathNode.G); this.debugRoof = Mathf.Max(this.debugRoof, pathNode.G); } } else { this.debugFloor = Mathf.Min(this.debugFloor, pathNode.F); this.debugRoof = Mathf.Max(this.debugRoof, pathNode.F); } } } }); } } if (float.IsInfinity(this.debugFloor)) { this.debugFloor = 0f; this.debugRoof = 1f; } if (this.debugRoof - this.debugFloor < 1f) { this.debugRoof += 1f; } }
private void RecalculateDebugLimits() { this.debugFloor = float.PositiveInfinity; this.debugRoof = float.NegativeInfinity; bool ignoreSearchTree = !this.showSearchTree || this.debugPathData == null; Action <GraphNode> < > 9__0; for (int i = 0; i < this.graphs.Length; i++) { if (this.graphs[i] != null && this.graphs[i].drawGizmos) { NavGraph navGraph = this.graphs[i]; Action <GraphNode> action; if ((action = < > 9__0) == null) { action = (< > 9__0 = delegate(GraphNode node) { if (ignoreSearchTree || GraphGizmoHelper.InSearchTree(node, this.debugPathData, this.debugPathID)) { if (this.debugMode == GraphDebugMode.Penalty) { this.debugFloor = Mathf.Min(this.debugFloor, node.Penalty); this.debugRoof = Mathf.Max(this.debugRoof, node.Penalty); return; } if (this.debugPathData != null) { PathNode pathNode = this.debugPathData.GetPathNode(node); switch (this.debugMode) { case GraphDebugMode.G: this.debugFloor = Mathf.Min(this.debugFloor, pathNode.G); this.debugRoof = Mathf.Max(this.debugRoof, pathNode.G); return; case GraphDebugMode.H: this.debugFloor = Mathf.Min(this.debugFloor, pathNode.H); this.debugRoof = Mathf.Max(this.debugRoof, pathNode.H); break; case GraphDebugMode.F: this.debugFloor = Mathf.Min(this.debugFloor, pathNode.F); this.debugRoof = Mathf.Max(this.debugRoof, pathNode.F); return; default: return; } } } }); } navGraph.GetNodes(action); } } if (float.IsInfinity(this.debugFloor)) { this.debugFloor = 0f; this.debugRoof = 1f; } if (this.debugRoof - this.debugFloor < 1f) { this.debugRoof += 1f; } }