コード例 #1
0
        public async Task BuildingFlowGraph_ShouldBuild()
        {
            EndpointConvention.Map <EFoo>(new Uri("queue:input-queue"));

            var harness = new InMemoryTestHarness()
            {
                TestTimeout = TimeSpan.FromSeconds(1)
            };

            harness.Consumer(() => new AFooConsumer());
            harness.Consumer(() => new BFooConsumer());
            harness.Consumer(() => new CFooConsumer());
            harness.Consumer(() => new DFooConsumer());
            harness.Consumer(() => new EFooConsumer());

            await harness.Start();

            await harness.Bus.Publish <AFoo>(new {
                CorrelationId = Guid.NewGuid()
            });

            await harness.Bus.Publish <BFoo>(new {
                CorrelationId = Guid.NewGuid()
            });

            var graph = await GraphGenerator.Generate(harness);

            var converstationGraphs = string.Join(Environment.NewLine,
                                                  graph.Select(StringGraphRenderer.Render));

            await harness.Stop();

            this.Assent(converstationGraphs);
        }
コード例 #2
0
ファイル: TimeTest.cs プロジェクト: kosmag/InterCol
        public void Test()
        {
            var columns = new string[5] {
                "Algorithm", "Vertices Count", "Edges Percent", "Calls Limit", "Time"
            };
            var separator = ",";
            var filePath  = "./times.csv";

            File.WriteAllText(filePath, string.Join(separator, columns) + Environment.NewLine);

            Stopwatch       stopwatch;
            UndirectedGraph graph, result;

            for (int i = 3; i < 8; i++)
            {
                for (double j = 0.2d; j < 0.8d; j += 0.2d)
                {
                    graph = GraphGenerator.Generate(i, j);
                    for (int k = 1; k <= 4; k++)
                    {
                        stopwatch = Stopwatch.StartNew();
                        result    = new EdgeAlgorithm(k).ColorGraph(graph);
                        stopwatch.Stop();
                        File.AppendAllText(filePath, string.Join(separator, "Edge", i, j.ToString(CultureInfo.InvariantCulture), k, stopwatch.ElapsedMilliseconds) + Environment.NewLine);

                        stopwatch = Stopwatch.StartNew();
                        result    = new MatchingAlgorithm(k).ColorGraph(graph);
                        stopwatch.Stop();
                        File.AppendAllText(filePath, string.Join(separator, "Matching", i, j.ToString(CultureInfo.InvariantCulture), k, stopwatch.ElapsedMilliseconds) + Environment.NewLine);
                    }
                }
            }
        }
コード例 #3
0
ファイル: MapController.cs プロジェクト: lwsn/SPACE
    void Start()
    {
        if (mc != null)
        {
            DestroyImmediate(gameObject);
            return;
        }

        mc = this;

        gg          = Instantiate(generatorPrefab) as GraphGenerator;
        currentNode = gg.Generate();


        if (storedNodeIndex != -1)
        {
            currentNode = gg.GetNode(storedNodeIndex);
        }

        currentNode.SetActive(true);
        Camera.main.transform.position = new Vector3(currentNode.transform.position.x, currentNode.transform.position.y, -20);

        mship = Instantiate(mshipprefab, currentNode.transform.position, Quaternion.identity) as MapMothership;
        mship.SetState(MshipState.ORBIT, currentNode);
    }
コード例 #4
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    //Add node based on the indexing of the typeOfNode, will determine what kind of node spawn at each index.
    //Insert the appropriate list of integers to spawn the appropriate node types for each node.
    protected void GenerateInitPlanet(GraphGenerator generator, List <int> nodeTypes, int numberOfNodes, float scale)
    {
        listOfNodes = new List <PlanetNode>();
        listOfLinks = new List <PlanetLink>();

        GraphGenerator.GraphData graphData = generator.Generate(numberOfNodes, scale, containerForBoth.transform.position);
        for (int i = 0; i < graphData.nodes.Count; i++)
        {
            if (i > nodeTypes.Count - 1)
            {
                break;
            }
            GameObject obj  = Instantiate(typeOfNode[nodeTypes[i]], graphData.nodes[i], graphData.nodes_rot[i], containerForNodes.transform);
            PlanetNode node = obj.GetComponent <PlanetNode>();
            node.index = i;
            listOfNodes.Add(node);
        }

        for (int i = 0; i < graphData.links.Count; i += 2)
        {
            //Will definetly have no direction links because i said so.
            if (!graphData.isLinksDirectional)
            {
                GameObject obj    = Instantiate(typeOfLink, Vector3.zero, Quaternion.identity, containerForLinks.transform);
                PlanetLink link   = obj.GetComponent <PlanetLink>();
                int        index1 = graphData.links[i];
                int        index2 = graphData.links[i + 1];
                link.nodePrev = listOfNodes[index1];
                link.nodeNext = listOfNodes[index2];
                link.PlaceLinkAtNodes();
                listOfLinks.Add(link);
            }
        }
    }
コード例 #5
0
ファイル: GraphgeneratorTest.cs プロジェクト: kosmag/InterCol
        public void SevenVerticesTwentyFivePercentEdgesTest()
        {
            int    verticesCount = 7;
            double edgePercent   = 0.25;
            var    graph         = GraphGenerator.Generate(verticesCount, edgePercent);

            int expectedEdgesCount = (int)(edgePercent * verticesCount * (verticesCount - 1) / 2);

            Assert.AreEqual(verticesCount, graph.VerticeCount());
            Assert.AreEqual(expectedEdgesCount, graph.EdgeCount());
        }
コード例 #6
0
ファイル: MapController.cs プロジェクト: LatexBotox/SPACE
	void Start() {
		if (mc != null) {

			DestroyImmediate (gameObject);
			return;
		}
	
		mc = this;
		
		gg = Instantiate (generatorPrefab) as GraphGenerator;
		currentNode = gg.Generate ();


		if (storedNodeIndex != -1) {
			currentNode = gg.GetNode(storedNodeIndex);
		}

		currentNode.SetActive (true);
		Camera.main.transform.position = new Vector3 (currentNode.transform.position.x, currentNode.transform.position.y, -20);

		mship = Instantiate(mshipprefab, currentNode.transform.position, Quaternion.identity) as MapMothership;
		mship.SetState(MshipState.ORBIT, currentNode);
	}
コード例 #7
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        private void GraphGenerate()
        {
            erText.Text = "";

            GraphGenerator graphGenerator = new GraphGenerator();
            int            nodeCount      = 5;
            int            percent        = 70;
            int            width          = 5;

            try
            {
                nodeCount = Int32.Parse(nodeCountTextBox.Text);
                percent   = Int32.Parse(percentTextBox.Text);
                width     = Int32.Parse(difficult.SelectedItem.ToString());
            }
            catch
            {
                erText.Text = "Только целые числа";
            }

            graphGenerator.Width = width;

            graph = graphGenerator.Generate(nodeCount);

            graph.Percent = percent;

            graph.RefactorGraph();

            nodeGrid.ItemsSource = graph.Nodes;
            edgeGrid.ItemsSource = graph.Edges;

            painter = new Painter(canvas1, graph);
            painter.Draw();

            canvas1.IsEnabled = true;
        }
        private static void Main()
        {
            #region Initialize

            var random    = new Random();
            var generator = new GraphGenerator(random);
            var algorithm = new Algorithm <Chromosome>(random);

            #endregion

            var results = new List <List <List <AlgorithmResult <Chromosome> > > >();
            for (int verticesNumber = VerticesNumberFrom; verticesNumber <= VerticesNumberTo; verticesNumber++)
            {
                Console.WriteLine($"{verticesNumber} vertices");
                results.Add(new List <List <AlgorithmResult <Chromosome> > >());
                for (int degree = DegreeFrom; degree <= verticesNumber; degree++)
                {
                    results[verticesNumber - VerticesNumberFrom].Add(new List <AlgorithmResult <Chromosome> >());
                    for (int chromosomesNumber = ChromosomesNumberFrom; chromosomesNumber <= ChromosomesNumberTo; chromosomesNumber++)
                    {
                        var averageIterationsOrder  = 0;
                        var averagePathOrder        = 0;
                        var averageIterationsCycle  = 0;
                        var averagePathCycle        = 0;
                        var averageIterationsRandom = 0;
                        var averagePathRandom       = 0;
                        var averageIterations       = 0;
                        var averagePath             = 0;
                        for (var graphCase = 0; graphCase < GraphsNumber; graphCase++)
                        {
                            Graph graph = generator.Generate(verticesNumber, degree);
                            graph.Randomize(random);

                            #region Chromosomes

                            var chromosomes = new List <Chromosome>();
                            for (var i = 0; i < chromosomesNumber; i++)
                            {
                                var chromosome = new Chromosome();
                                foreach (List <int> _ in graph.Edges)
                                {
                                    int vertex;
                                    do
                                    {
                                        vertex = random.Next(graph.Edges.Count);
                                    } while (chromosome.Vertices.Contains(vertex));

                                    chromosome.Vertices.Add(vertex);
                                }

                                chromosomes.Add(chromosome);
                            }

                            #endregion

                            #region Functions

                            var fitnessFunction = new Func <Chromosome, double>(c =>
                            {
                                var sum = 0;
                                for (var i = 0; i < c.Vertices.Count - 1; i++)
                                {
                                    sum += graph.Edges[c.Vertices[i]][c.Vertices[i + 1]];
                                }

                                return(sum + graph.Edges[c.Vertices[^ 1]][0]);
コード例 #9
0
    void SetupGraph()
    {
        GraphGenerator graphGenerator = new GraphGenerator(startingPoint, endingPoint);

        G = graphGenerator.Generate();
    }