public override void AffectSelf() { //parent.body.position.X += parent.body.velocity.X * VelocityModifier; //parent.body.position.Y += parent.body.velocity.Y * VelocityModifier; //return; if (mode == movemode.screenwrap) { screenWrap(); } if (mode == movemode.wallbounce) { wallBounce(); } if (mode == movemode.falloff) { fallOff(); } if (mode == movemode.halt) { halt(); } GraphData.AddFloat(parent.body.pos.X); //Trippy(); }