public override void Run(GraphController ctrl) { ctrl.ArrangeLeftToLeft(); }
/// <summary> /// This function is called if a key is pressed. /// </summary> /// <param name="e">Key event args.</param> /// <returns></returns> public override bool ProcessCmdKey(KeyEventArgs e) { var keyData = e.Key; if (keyData == Key.Delete) { _grac.RemoveSelectedObjects(); return(true); } else if (keyData == Key.T) { _grac.ArrangeTopToTop(); return(true); } else if (keyData == Key.B) { _grac.ArrangeBottomToBottom(); return(true); } else if (keyData == Key.L) { _grac.ArrangeLeftToLeft(); return(true); } else if (keyData == Key.R) { _grac.ArrangeRightToRight(); return(true); } else if (keyData == Key.Left || keyData == Key.Right || keyData == Key.Up || keyData == Key.Down) { if (_grac.SelectedObjects.Count > 0) { PointD2D direction; switch (keyData) { case Key.Right: direction = new PointD2D(1, 0); break; case Key.Left: direction = new PointD2D(-1, 0); break; case Key.Down: direction = new PointD2D(0, 1); break; case Key.Up: direction = new PointD2D(0, -1); break; default: direction = new PointD2D(0, 0); break; } _grac.MoveSelectedObjects(direction, Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift), Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl), Keyboard.IsKeyDown(Key.CapsLock) ); return(true); // by returning true: don't allow navigation between Gui elements using the arrow keys } } return(false); // per default the key is not processed }