コード例 #1
0
        protected internal virtual Collection compileGrammar()
        {
            this.initialGrammarState = this.grammar.getInitialNode();
            this.nodeStateMap        = new HashMap();
            this.arcPool             = new Cache();
            ArrayList arrayList = new ArrayList();

            TimerPool.getTimer(this, "Compile").start();
            TimerPool.getTimer(this, "Create States").start();
            Iterator iterator = this.grammar.getGrammarNodes().iterator();

            while (iterator.hasNext())
            {
                GrammarNode         grammarNode = (GrammarNode)iterator.next();
                FlatLinguist.GState gstate      = this.createGState(grammarNode);
                arrayList.add(gstate);
            }
            TimerPool.getTimer(this, "Create States").stop();
            this.addStartingPath();
            TimerPool.getTimer(this, "Collect Contexts").start();
            iterator = arrayList.iterator();
            while (iterator.hasNext())
            {
                FlatLinguist.GState gstate2 = (FlatLinguist.GState)iterator.next();
                gstate2.collectContexts();
            }
            TimerPool.getTimer(this, "Collect Contexts").stop();
            TimerPool.getTimer(this, "Expand States").start();
            iterator = arrayList.iterator();
            while (iterator.hasNext())
            {
                FlatLinguist.GState gstate2 = (FlatLinguist.GState)iterator.next();
                gstate2.expand();
            }
            TimerPool.getTimer(this, "Expand States").stop();
            TimerPool.getTimer(this, "Connect Nodes").start();
            iterator = arrayList.iterator();
            while (iterator.hasNext())
            {
                FlatLinguist.GState gstate2 = (FlatLinguist.GState)iterator.next();
                gstate2.connect();
            }
            TimerPool.getTimer(this, "Connect Nodes").stop();
            SentenceHMMState sentenceHMMState = this.findStartingState();

            if (this.addOutOfGrammarBranch)
            {
                CIPhoneLoop      ciphoneLoop = new CIPhoneLoop(this.phoneLoopAcousticModel, this.logPhoneInsertionProbability);
                SentenceHMMState nextState   = (SentenceHMMState)ciphoneLoop.getSearchGraph().getInitialState();
                sentenceHMMState.connect(this.getArc(nextState, 0f, this.logOutOfGrammarBranchProbability));
            }
            this.searchGraph = new FlatLinguist.FlatSearchGraph(this, sentenceHMMState);
            TimerPool.getTimer(this, "Compile").stop();
            if (this.dumpGStates)
            {
                Iterator iterator2 = this.grammar.getGrammarNodes().iterator();
                while (iterator2.hasNext())
                {
                    GrammarNode         node    = (GrammarNode)iterator2.next();
                    FlatLinguist.GState gstate3 = this.getGState(node);
                    gstate3.dumpInfo();
                }
            }
            this.nodeStateMap = null;
            this.arcPool      = null;
            return(SentenceHMMState.collectStates(sentenceHMMState));
        }
コード例 #2
0
ファイル: Languages.cs プロジェクト: MichaelNorman/uparse
        public EBNF()
        {
            LanguageName = "EBNF";
            ScannerNames = new List<string>();
            ScannerProductions = new Dictionary<string, GrammarNode>();

            GrammarNode name = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            GrammarNode name_initial = new GrammarNode(GrammarNodeType.TERMINAL, "[a-z]", MatchType.REGEX);
            GrammarNode name_subsequent = new GrammarNode(GrammarNodeType.TERMINAL, "[a-z0-9_]", MatchType.REGEX, GrammarNodeTypeQuantifier.ZERO_OR_MORE);

            name.Add(name_initial);
            name.Add(name_subsequent);
            // TODO: Reserved words require lookahead for robust performance.
            //GrammarNode environment_name = new GrammarNode(GrammarNodeType.ALTERNATION, "", MatchType.RECURSE);
            //GrammarNode scanner_name = Language.ToSequence("scanner", GrammarNodeTypeQuantifier.ONE);
            //GrammarNode parser_name = Language.ToSequence("parser", GrammarNodeTypeQuantifier.ONE);
            //environment_name.Add(scanner_name);
            //environment_name.Add(parser_name);
            // On hold pending decision on and implementation of lookahead.
            //GrammarNode ignore_production_name = ToSequence("ignore", GrammarNodeTypeQuantifier.ONE);

            GrammarNode assignment = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            GrammarNode colon = new GrammarNode(GrammarNodeType.TERMINAL, ":", MatchType.VALUE);
            GrammarNode equal = new GrammarNode(GrammarNodeType.TERMINAL, "=", MatchType.VALUE);
            assignment.Add(colon);
            assignment.Add(equal);

            GrammarNode whitespace = new GrammarNode(GrammarNodeType.TERMINAL, @"\s", MatchType.REGEX, GrammarNodeTypeQuantifier.ONE_OR_MORE);

            // regex:= /\/([^\/]|(?<\\)\/)+\//;
            GrammarNode regex = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            GrammarNode regex_initial = new GrammarNode(GrammarNodeType.TERMINAL, "/", MatchType.VALUE);
            GrammarNode regex_terminal = new GrammarNode(GrammarNodeType.TERMINAL, "/", MatchType.VALUE);
            GrammarNode regex_piece = new GrammarNode(GrammarNodeType.ALTERNATION, "", MatchType.RECURSE, GrammarNodeTypeQuantifier.ONE_OR_MORE);
            GrammarNode not_slashes = new GrammarNode(GrammarNodeType.TERMINAL, @"[^\\/]", MatchType.REGEX, GrammarNodeTypeQuantifier.ONE);
            GrammarNode escape = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE, GrammarNodeTypeQuantifier.ONE);
            GrammarNode regex_backslash = new GrammarNode(GrammarNodeType.TERMINAL, @"\", MatchType.VALUE, GrammarNodeTypeQuantifier.ONE);
            GrammarNode regex_thing_escaped = new GrammarNode(GrammarNodeType.TERMINAL, @"\S", MatchType.REGEX, GrammarNodeTypeQuantifier.ONE);

            // assemble production 'regex'
            regex.Add(regex_initial);
            regex.Add(regex_piece);
            regex.Add(regex_terminal);

            // assemble label 'regex_piece'
            regex_piece.Add(escape);
            regex_piece.Add(not_slashes);

            // assemble label 'escape'
            escape.Add(regex_backslash); // escape sequences start with a backslash...
            escape.Add(regex_thing_escaped); // ...and are followed by the thing escaped.

            GrammarNode terminator = new GrammarNode(GrammarNodeType.TERMINAL, ";", MatchType.VALUE);

            GrammarNode ebnf_string = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            GrammarNode quote = new GrammarNode(GrammarNodeType.TERMINAL, "\"", MatchType.VALUE);
            //string_element:= /[^\\"]/ | /\\\"/| /\\\\/;
            GrammarNode string_element = new GrammarNode(GrammarNodeType.ALTERNATION, "", MatchType.RECURSE, GrammarNodeTypeQuantifier.ZERO_OR_MORE);
            GrammarNode not_slash_or_quote = new GrammarNode(GrammarNodeType.TERMINAL, @"[^\\" + "\"]", MatchType.REGEX);
            string_element.Add(not_slash_or_quote);
            string_element.Add(escape);
            ebnf_string.Add(quote);
            ebnf_string.Add(string_element);
            ebnf_string.Add(quote);

            GrammarNode quantifier = new GrammarNode(GrammarNodeType.ALTERNATION, "", MatchType.RECURSE);
            GrammarNode zero_or_one = new GrammarNode(GrammarNodeType.TERMINAL, "?", MatchType.VALUE);
            GrammarNode zero_or_more = new GrammarNode(GrammarNodeType.TERMINAL, "*", MatchType.VALUE);
            GrammarNode one_or_more = new GrammarNode(GrammarNodeType.TERMINAL, "+", MatchType.VALUE);
            quantifier.Add(zero_or_more);
            quantifier.Add(zero_or_one);
            quantifier.Add(one_or_more);

            GrammarNode comment = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            GrammarNode slash = new GrammarNode(GrammarNodeType.TERMINAL, "/", MatchType.VALUE);
            comment.Add(slash);
            comment.Add(slash);
            GrammarNode not_newline = new GrammarNode(GrammarNodeType.TERMINAL, @"[^\n\r]", MatchType.REGEX, GrammarNodeTypeQuantifier.ZERO_OR_MORE);
            comment.Add(not_newline);

            GrammarNode pipe = new GrammarNode(GrammarNodeType.TERMINAL, "|", MatchType.VALUE);

            GrammarNode language_name = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE, GrammarNodeTypeQuantifier.ONE);
            GrammarNode language_sigil = new GrammarNode(GrammarNodeType.TERMINAL, "%", MatchType.VALUE, GrammarNodeTypeQuantifier.ONE);
            GrammarNode Zor1whitespace = new GrammarNode(GrammarNodeType.ALTERNATION, "", MatchType.RECURSE, GrammarNodeTypeQuantifier.ZERO_OR_ONE);
            Zor1whitespace.Add(whitespace);

            GrammarNode mixed_name = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            GrammarNode mixed_initial = new GrammarNode(GrammarNodeType.TERMINAL, "[a-zA-Z]", MatchType.REGEX);
            GrammarNode mixed_subsequent = new GrammarNode(GrammarNodeType.TERMINAL, "[a-zA-Z0-9_]", MatchType.REGEX, GrammarNodeTypeQuantifier.ZERO_OR_MORE);

            // assemble label 'mixed_name'
            mixed_name.Add(mixed_initial);
            mixed_name.Add(mixed_subsequent);

            // assemble production 'language_name'
            language_name.Add(language_sigil);
            language_name.Add(language_sigil);
            language_name.Add(Zor1whitespace);
            language_name.Add(mixed_name);

            GrammarNode environment_name = GrammarNode.SequenceNode();
            environment_name.Add(language_sigil);
            environment_name.Add(Zor1whitespace);
            environment_name.Add(name);

            GrammarNode eof = new GrammarNode(GrammarNodeType.TERMINAL, "EOF", MatchType.EOF);

            AddProduction("scanner", "environment_name", environment_name);
            AddProduction("scanner", "name", name);
            AddProduction("scanner", "assignment", assignment);
            AddProduction("scanner", "whitespace", whitespace);
            AddProduction("scanner", "regex", regex);
            AddProduction("scanner", "terminator", terminator);
            AddProduction("scanner", "string", ebnf_string);
            AddProduction("scanner", "quantifier", quantifier);
            AddProduction("scanner", "comment", comment);
            AddProduction("scanner", "pipe", pipe);
            AddProduction("scanner", "language_name", language_name);
            AddProduction("scanner", "EOF", eof);

            // The scanner won't send these off to the parser.
            this.Ignore = new Dictionary<string, string>();
            Ignore.Add("whitespace", "whitespace");
            Ignore.Add("comment", "comment");

            ParserNames = new List<string>();
            ParserProductions = new Dictionary<string, GrammarNode>();

            //language_specifier:= language_name;
            GrammarNode P_language_spec = new GrammarNode(GrammarNodeType.TERMINAL, "language_name", MatchType.TYPE);

            GrammarNode P_environment_name = new GrammarNode(GrammarNodeType.TERMINAL, "environment_name", MatchType.TYPE);

            //production:= production_name assignment sequence alternation_subsequent* terminator;
            GrammarNode production = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            GrammarNode P_name = GrammarNode.TerminalNodeByType("name");
            GrammarNode P_assignment = GrammarNode.TerminalNodeByType("assignment");
            GrammarNode P_sequence = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            GrammarNode P_alternation_subsequent = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE, GrammarNodeTypeQuantifier.ZERO_OR_MORE);
            GrammarNode P_terminator = new GrammarNode(GrammarNodeType.TERMINAL, "terminator", MatchType.TYPE);

            // assemble production 'production'
            production.Add(P_name);
            production.Add(P_assignment);
            production.Add(P_sequence);
            production.Add(P_alternation_subsequent);
            production.Add(P_terminator);

            //sequence:= sequence_atom+;
            GrammarNode P_sequence_atom = new GrammarNode(GrammarNodeType.ALTERNATION, "", MatchType.RECURSE, GrammarNodeTypeQuantifier.ONE_OR_MORE);
            P_sequence.Add(P_sequence_atom);

            //sequence_atom:= quantified_name | quantified_string | regex;
            GrammarNode P_quantified_name = GrammarNode.SequenceNode();
            GrammarNode P_quantified_string = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            GrammarNode P_regex = GrammarNode.TerminalNodeByType("regex");
            P_sequence_atom.Add(P_quantified_name);
            P_sequence_atom.Add(P_quantified_string);
            P_sequence_atom.Add(P_regex);

            //quantified_name:= name quantifier?;
            GrammarNode P_quantifier = GrammarNode.TerminalNodeByType("quantifier");
            P_quantifier.GNTQuantifier = GrammarNodeTypeQuantifier.ZERO_OR_ONE;
            P_quantified_name.Add(P_name);
            P_quantified_name.Add(P_quantifier);

            //quantified_string:= string quantifier?;
            GrammarNode P_string = GrammarNode.TerminalNodeByType("string");
            P_quantified_string.Add(P_string);
            P_quantified_string.Add(P_quantifier);

            //alternation_subsequent:= pipe sequence;
            GrammarNode P_pipe = GrammarNode.TerminalNodeByType("pipe");
            P_alternation_subsequent.Add(P_pipe);
            P_alternation_subsequent.Add(P_sequence);

            AddProduction("parser", "production", production);
            AddProduction("parser", "language_specifier", P_language_spec);
            AddProduction("parser", "environment_specifier", P_environment_name);
            AddProduction("parser", "EOF", eof);
        }
コード例 #3
0
 internal GrammarState(AFlatLinguist aflatLinguist, GrammarNode grammarNode, float num, int num2) : this(aflatLinguist, grammarNode, num, num2, 0)
 {
 }
コード例 #4
0
 public void AddParent(GrammarNode _NewParent)
 {
     Parents.Add(_NewParent);
 }
コード例 #5
0
            /// <inheritdoc />
            protected override GrammarNode <Char>?VisitAlternation(Alternation <Char> alternation, OptimizeArgs argument)
            {
                var nodes = alternation.GrammarNodes.Select(node => this.Visit(node, argument))
                            .Where(node => node is not null)
                            .ToList();

                var matchedCharTerminals     = new HashSet <Char>();
                var matchedStringTerminals   = new HashSet <String>();
                var matchedCharRanges        = new HashSet <Range <Char> >();
                var matchedUnicodeCategories = new HashSet <UnicodeCategory>();
                var matchedNodes             = new HashSet <GrammarNode <Char> >(GrammarTreeStructuralComparer.Instance);

                for (var nodeIdx = 0; nodeIdx < nodes.Count; nodeIdx++)
                {
loopStart:
                    GrammarNode <Char> currentNode = nodes[nodeIdx] !;

                    if (matchedNodes.Contains(currentNode))
                    {
                        nodes.RemoveAt(nodeIdx);
                        goto loopStart;
                    }

                    switch (currentNode.Kind)
                    {
                    case GrammarNodeKind.CharacterStringTerminal:
                    {
                        var strTerminal = (StringTerminal)currentNode;
                        if (matchedStringTerminals.Contains(strTerminal.Value))
                        {
                            nodes.RemoveAt(nodeIdx);
                            goto loopStart;
                        }
                        matchedStringTerminals.Add(strTerminal.Value);
                        break;
                    }

                    case GrammarNodeKind.CharacterTerminal:
                    {
                        var ch = ((CharacterTerminal)currentNode).Value;
                        if (isCharMatched(ch))
                        {
                            nodes.RemoveAt(nodeIdx);
                            goto loopStart;
                        }
                        matchedCharTerminals.Add(ch);
                        break;
                    }

                    case GrammarNodeKind.CharacterRange:
                    {
                        var characterRange = (CharacterRange)currentNode;
                        var newStart       = characterRange.Range.Start;
                        while (isCharMatched(newStart) &&
                               newStart <= characterRange.Range.End)
                        {
                            newStart++;
                        }

                        var newEnd = characterRange.Range.End;
                        while (isCharMatched(newEnd) &&
                               newEnd >= newStart)
                        {
                            newEnd--;
                        }

                        // The new start will be greater than the new end if all characters in the
                        // range are already being matched.
                        if (newStart > newEnd)
                        {
                            nodes.RemoveAt(nodeIdx);
                            goto loopStart;
                        }
                        else if (newStart == newEnd)
                        {
                            nodes[nodeIdx] = new CharacterTerminal(newStart);
                            goto loopStart;
                        }
                        else if (characterRange.Range.Start != newStart || characterRange.Range.End != newEnd)
                        {
                            nodes[nodeIdx]         =
                                currentNode        =
                                    characterRange = new CharacterRange(newStart, newEnd);
                        }
                        break;
                    }
                    }

                    matchedNodes.Add(currentNode);
                }

                if (nodes.Count == 0)
                {
                    return(null);
                }
                else if (nodes.Count == 1)
                {
                    return(nodes[0]);
                }
                else if (nodes.SequenceEqual(alternation.GrammarNodes))
                {
                    return(alternation);
                }
                else
                {
                    return(new Alternation <Char>(nodes !));
                }

                Boolean isCharMatched(Char ch) =>
                matchedCharTerminals !.Contains(ch) ||
                matchedCharRanges !.Any(range => CharUtils.IsInRange(range.Start, ch, range.End)) ||
                matchedUnicodeCategories !.Contains(Char.GetUnicodeCategory(ch));
            }
コード例 #6
0
ファイル: GState.cs プロジェクト: threax/syn-speech
            //        private GrammarArc[] successors = null;


            /// <summary>
            /// Creates a GState for a grammar node
            /// </summary>
            /// <param name="node">the grammar node</param>
            /// <param name="parent"></param>
            public GState(GrammarNode node, FlatLinguist parent)
            {
                _parent    = parent;
                this._node = node;
                _parent.NodeStateMap.Put(node, this);
            }
コード例 #7
0
 /// <summary>
 /// Returns a new GState for the given GrammarNode.
 /// </summary>
 /// <param name="grammarNode"></param>
 /// <returns>a new GState for the given GrammarNode</returns>
 protected GState CreateGState(GrammarNode grammarNode)
 {
     return(new GState(grammarNode, this));
 }
コード例 #8
0
            /// <inheritdoc />
            protected override GrammarNode <Char>?VisitSequence(Sequence <Char> sequence, OptimizeArgs argument)
            {
                var nodes = sequence.GrammarNodes.Select(node => this.Visit(node, argument))
                            .Where(node => node is not null)
                            .ToList();

                for (var nodeIdx = 0; nodeIdx < nodes.Count; nodeIdx++)
                {
loopStart:
                    GrammarNode <Char> currentNode = nodes[nodeIdx] !;

                    if (nodeIdx < nodes.Count - 1)
                    {
                        GrammarNode <Char> nextNode = nodes[nodeIdx + 1] !;
                        if (currentNode is CharacterTerminal currentCharacterTerminal)
                        {
                            if (nextNode is CharacterTerminal nextCharacterTerminal)
                            {
                                nodes.RemoveAt(nodeIdx);
                                nodes[nodeIdx] = new StringTerminal(new String(new[] { currentCharacterTerminal.Value, nextCharacterTerminal.Value }));
                                goto loopStart;
                            }
                            else if (nextNode is StringTerminal nextStringTerminal)
                            {
                                nodes.RemoveAt(nodeIdx);
                                nodes[nodeIdx] = new StringTerminal(currentCharacterTerminal.Value + nextStringTerminal.Value);
                                goto loopStart;
                            }
                        }
                        else if (currentNode is StringTerminal currentStringTerminal)
                        {
                            if (nextNode is CharacterTerminal nextCharacterTerminal)
                            {
                                nodes.RemoveAt(nodeIdx);
                                nodes[nodeIdx] = new StringTerminal(currentStringTerminal.Value + nextCharacterTerminal.Value);
                                goto loopStart;
                            }
                            else if (nextNode is StringTerminal nextStringTerminal)
                            {
                                nodes.RemoveAt(nodeIdx);
                                nodes[nodeIdx] = new StringTerminal(currentStringTerminal.Value + nextStringTerminal.Value);
                                goto loopStart;
                            }
                        }
                    }
                }

                if (nodes.Count == 0)
                {
                    return(null);
                }
                else if (nodes.Count == 1)
                {
                    return(nodes[0]);
                }
                else if (nodes.SequenceEqual(sequence.GrammarNodes))
                {
                    return(sequence);
                }
                else
                {
                    return(new Sequence <Char>(nodes !));
                }
            }
コード例 #9
0
    public void ProcessRule()
    {
        // If there is no rule, then why process one?
        if (Terminal || Rule == null)
        {
            return;
        }
        GrammarNode[] LocalNodes       = new GrammarNode[Rule.ReplacementNodes.Length];
        GrammarNode   AttachParentTo   = null;
        GrammarNode   AttachChildrenTo = null;

        // Create the nodes to replace this one
        for (int i = 0; i < Rule.ReplacementNodes.Length; ++i)
        {
            GrammarRule.NodeInfo NodeInfo   = Rule.ReplacementNodes[i];
            GameObject           tempObject = new GameObject();
            tempObject.AddComponent <GrammarNode>();
            tempObject.GetComponent <GrammarNode>().Init();
            tempObject.GetComponent <GrammarNode>().RelativePosition = NodeInfo.Offset;
            tempObject.GetComponent <GrammarNode>().Symbol           = NodeInfo.Symbol;
            tempObject.name = tempObject.GetComponent <GrammarNode>().Symbol.ToString();
            //Add Cellular Automata
            tempObject.AddComponent <CellularAutomata>();
            tempObject.GetComponent <CellularAutomata>().Floor = MasterDungeon.FloorTile;

            if (Parents.Count == 0)
            {
                tempObject.transform.position = tempObject.GetComponent <GrammarNode>().RelativePosition;
            }
            else
            {
                tempObject.transform.position = Parents[0].transform.position + tempObject.GetComponent <GrammarNode>().RelativePosition;
            }

            if (NodeInfo.AttachParent && AttachParentTo == null)
            {
                AttachParentTo = tempObject.GetComponent <GrammarNode>();
            }
            if (NodeInfo.AttachChild && AttachChildrenTo == null)
            {
                AttachChildrenTo = tempObject.GetComponent <GrammarNode>();
            }
            LocalNodes[i] = tempObject.GetComponent <GrammarNode>();
        }
        // Connect those nodes together
        for (int i = 0; i < Rule.Connections.Length; ++i)
        {
            GrammarDungeon.NodeConnection NewConnect;
            NewConnect.Node1 = LocalNodes[Rule.Connections[i].p1];
            NewConnect.Node2 = LocalNodes[Rule.Connections[i].p2];
            NewConnect.p1    = MasterDungeon.GetNodeID() + Rule.Connections[i].p1 + 1;
            NewConnect.p2    = MasterDungeon.GetNodeID() + Rule.Connections[i].p2 + 1;
            MasterDungeon.AddConnection(NewConnect);

            LocalNodes[Rule.Connections[i].p1].AddChild(LocalNodes[Rule.Connections[i].p2]);
            LocalNodes[Rule.Connections[i].p2].AddParent(LocalNodes[Rule.Connections[i].p1]);
        }
        // Add Nodes to Dungeon List
        for (int i = 0; i < LocalNodes.Length; ++i)
        {
            MasterDungeon.AddNode(LocalNodes[i]);
        }
        // Hook up the parent nodes
        foreach (GrammarNode _Parent in Parents)
        {
            AttachParentTo.AddParent(_Parent);
            MasterDungeon.AddConnection(_Parent, AttachParentTo);
            _Parent.RemoveChild(this);
            _Parent.AddChild(AttachParentTo);
        }
        // Hook up the children nodes
        foreach (GrammarNode _Child in Children)
        {
            AttachChildrenTo.AddChild(_Child);
            MasterDungeon.AddConnection(AttachChildrenTo, _Child);
            _Child.RemoveParent(this);
            _Child.AddParent(AttachChildrenTo);
        }
        //Get rid of the original node
        AttachParentTo.GetComponent <GrammarNode>().RelativePosition = this.RelativePosition;
        MasterDungeon.RemoveConnection(this);
        MasterDungeon.RemoveNode(this);
        Destroy(this.gameObject);
    }
コード例 #10
0
        /// <summary>
        /// Compiles the grammar into a sentence HMM. A GrammarJob is created for the
        /// initial grammar node and added to the GrammarJob queue. While there are
        /// jobs left on the grammar job queue, a job is removed from the queue and
        /// the associated grammar node is expanded and attached to the tails.
        /// GrammarJobs for the successors are added to the grammar job queue.
        /// </summary>
        /// <returns></returns>
        protected HashSet <SentenceHMMState> CompileGrammar()
        {
            InitialGrammarState = Grammar.InitialNode;

            NodeStateMap = new HashMap <GrammarNode, GState>();
            // create in declaration section (22.12.2014)

            ArcPool = new Cache <SentenceHMMStateArc>();

            var gstateList = new List <GState>();

            TimerPool.GetTimer(this, "Compile").Start();

            // get the nodes from the grammar and create states
            // for them. Add the non-empty gstates to the gstate list.
            TimerPool.GetTimer(this, "Create States").Start();
            foreach (var grammarNode in Grammar.GrammarNodes)
            {
                var gstate = CreateGState(grammarNode);
                gstateList.Add(gstate);
            }
            TimerPool.GetTimer(this, "Create States").Stop();
            AddStartingPath();

            // ensures an initial path to the start state
            // Prep all the gstates, by gathering all of the contexts up
            // this allows each gstate to know about its surrounding contexts
            TimerPool.GetTimer(this, "Collect Contexts").Start();
            foreach (var gstate in gstateList)
            {
                gstate.CollectContexts();
            }
            TimerPool.GetTimer(this, "Collect Contexts").Stop();

            // now all gstates know all about their contexts, we can expand them fully
            TimerPool.GetTimer(this, "Expand States").Start();
            foreach (var gstate in gstateList)
            {
                gstate.Expand();
            }
            TimerPool.GetTimer(this, "Expand States").Stop();

            // now that all states are expanded fully, we can connect all the states up
            TimerPool.GetTimer(this, "Connect Nodes").Start();
            foreach (var gstate in gstateList)
            {
                gstate.Connect();
            }
            TimerPool.GetTimer(this, "Connect Nodes").Stop();

            var initialState = FindStartingState();

            // add an out-of-grammar branch if configured to do so
            if (AddOutOfGrammarBranch)
            {
                var phoneLoop        = new CIPhoneLoop(PhoneLoopAcousticModel, LogPhoneInsertionProbability);
                var firstBranchState = (SentenceHMMState)phoneLoop.GetSearchGraph().InitialState;
                initialState.Connect(GetArc(firstBranchState, LogOne, LogOutOfGrammarBranchProbability));
            }

            _searchGraph = new FlatSearchGraph(initialState);
            TimerPool.GetTimer(this, "Compile").Stop();
            // Now that we are all done, dump out some interesting
            // information about the process
            if (_dumpGStates)
            {
                foreach (var grammarNode in Grammar.GrammarNodes)
                {
                    var gstate = GetGState(grammarNode);
                    gstate.DumpInfo();
                }
            }
            NodeStateMap = null;
            ArcPool      = null;
            return(SentenceHMMState.CollectStates(initialState));
        }
コード例 #11
0
 public void RemoveChild(GrammarNode _ChildToRemove)
 {
     Children.Remove(_ChildToRemove);
 }
コード例 #12
0
 public void AddChild(GrammarNode _NewChild)
 {
     Children.Add(_NewChild);
 }
コード例 #13
0
 public void RemoveParent(GrammarNode _ParentToRemove)
 {
     Parents.Remove(_ParentToRemove);
 }
コード例 #14
0
ファイル: Languages.cs プロジェクト: MichaelNorman/uparse
        protected bool AddProduction(string EnvironmentName, string ProductionName, GrammarNode Production)
        {
            Dictionary<string, GrammarNode> ProductionDictToFill;
            List<string> NameListToFill;
            switch (EnvironmentName)
            {
                case "scanner":
                    ProductionDictToFill = ScannerProductions;
                    NameListToFill = ScannerNames;
                    break;
                case "parser":
                    ProductionDictToFill = ParserProductions;
                    NameListToFill = ParserNames;
                    break;
                default:
                    throw new Exception("Unknown environment name: " + EnvironmentName);
            }

            if (NameListToFill.Contains(ProductionName))
            {
                return false;
            }
            NameListToFill.Add(ProductionName);
            ProductionDictToFill.Add(ProductionName, Production);
            return true;
        }
コード例 #15
0
 /**
  * /// Given a grammar node, retrieve the grammar state
  *
  * /// @param node the grammar node
  * /// @return the grammar state associated with the node
  */
 protected GState GetGState(GrammarNode node)
 {
     return(NodeStateMap[node]);
 }
コード例 #16
0
ファイル: Languages.cs プロジェクト: MichaelNorman/uparse
        public TestLanguage()
        {
            this.LanguageName = "Lispish";
            // The scanner will understand tokens in the sentence "(one foo baz   )", for example.
            // Incidentally, it will also understand them in "())( zab (((()", but that's not the scanner's problem.
            ScannerProductions = new Dictionary<string, GrammarNode>();
            ScannerNames = new List<string>();
            GrammarNode SPName = new GrammarNode(GrammarNodeType.TERMINAL, "[a-z]", MatchType.REGEX);
            SPName.GNTQuantifier = GrammarNodeTypeQuantifier.ONE_OR_MORE;
            AddProduction("scanner", "name", SPName);

            GrammarNode SPLParen = new GrammarNode(GrammarNodeType.TERMINAL, "(", MatchType.VALUE);
            SPLParen.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;
            AddProduction("scanner", "lparen", SPLParen);

            GrammarNode SPRParen = new GrammarNode(GrammarNodeType.TERMINAL, ")", MatchType.VALUE);
            SPLParen.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;
            AddProduction("scanner", "rparen", SPRParen);

            GrammarNode SPWhiteSpace = new GrammarNode(GrammarNodeType.ALTERNATION, "", MatchType.RECURSE);
            SPWhiteSpace.GNTQuantifier = GrammarNodeTypeQuantifier.ONE_OR_MORE;
            GrammarNode SPSpace = new GrammarNode(GrammarNodeType.TERMINAL, " ", MatchType.VALUE);
            SPSpace.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;
            GrammarNode SPReturn = new GrammarNode(GrammarNodeType.TERMINAL, "\r", MatchType.REGEX);
            SPReturn.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;
            GrammarNode SPNewline = new GrammarNode(GrammarNodeType.TERMINAL, "\n", MatchType.REGEX);
            SPNewline.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;
            SPWhiteSpace.Add(SPSpace);
            SPWhiteSpace.Add(SPReturn);
            SPWhiteSpace.Add(SPNewline);
            AddProduction("scanner", "whitespace", SPWhiteSpace);

            GrammarNode SPEOF = new GrammarNode(GrammarNodeType.TERMINAL, "EOF", MatchType.TYPE);
            SPEOF.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;
            AddProduction("scanner", "EOF", SPEOF);

            // The parser will understand sentences of the form "(foo baz bar   one   )", for example.
            // It will also understand "(foo (baz bar)   one )". That is, recursive lists of simple alphabetic string atoms.

            ParserProductions = new Dictionary<string, GrammarNode>();
            ParserNames = new List<string>();
            //GrammarNode PWhitespace = new GrammarNode(GrammarNodeType.TERMINAL, "whitespace", MatchType.TYPE);
            //PWhitespace.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;
            //GrammarNode PWSZeroOrOne = new GrammarNode(GrammarNodeType.TERMINAL, "whitespace", MatchType.TYPE);
            //PWSZeroOrOne.GNTQuantifier = GrammarNodeTypeQuantifier.ZERO_OR_ONE;

            GrammarNode PLBegin = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            PLBegin.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;

            GrammarNode PLParen = new GrammarNode(GrammarNodeType.TERMINAL, "lparen", MatchType.TYPE);
            PLParen.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;

            PLBegin.Add(PLParen);
            //PLBegin.Add(PWSZeroOrOne);

            GrammarNode PName = new GrammarNode(GrammarNodeType.TERMINAL, "name", MatchType.TYPE);
            PName.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;

            GrammarNode PList = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            PList.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;

            GrammarNode PListElement = new GrammarNode(GrammarNodeType.ALTERNATION, "", MatchType.RECURSE);
            PListElement.GNTQuantifier = GrammarNodeTypeQuantifier.ZERO_OR_MORE;

            PListElement.Add(PName);
            PListElement.Add(PList);

            //GrammarNode PConsequent = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            //PConsequent.GNTQuantifier = GrammarNodeTypeQuantifier.ZERO_OR_MORE;

            //PConsequent.Add(PWhitespace);
            //PConsequent.Add(PInitial);

            GrammarNode PLEnd = new GrammarNode(GrammarNodeType.SEQUENCE, "", MatchType.RECURSE);
            PLEnd.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;

            GrammarNode PRParen = new GrammarNode(GrammarNodeType.TERMINAL, "rparen", MatchType.TYPE);
            PRParen.GNTQuantifier = GrammarNodeTypeQuantifier.ONE;

            //PLEnd.Add(PWSZeroOrOne);
            PLEnd.Add(PRParen);

            PList.Add(PLBegin);
            PList.Add(PListElement);
            //PList.Add(PConsequent);
            PList.Add(PLEnd);

            GrammarNode EOF = new GrammarNode(GrammarNodeType.TERMINAL, "EOF", MatchType.EOF);

            //AddProduction("parser","whitespace", PWhitespace);
            AddProduction("parser", "list", PList);
            AddProduction("parser", "EOF", EOF);

            // The scanner will suppress whitespace, which will simplify parsing.
            Ignore = new Dictionary<string, string>();

            Ignore.Add("whitespace", "whitespace"); // It's only the key that matters.
        }
コード例 #17
0
ファイル: JSGFGrammar.cs プロジェクト: pgrudzien12/syn-speech
        /**
         * Creates a GrammarNode with the word in the given RuleToken.
         *
         * @param ruleToken
         *            the RuleToken that contains the word
         * @return a GrammarNode with the word in the given RuleToken
         */
        private GrammarGraph ProcessRuleToken(JSGFRuleToken ruleToken)
        {
            GrammarNode node = CreateGrammarNode(ruleToken.Text);

            return(new GrammarGraph(node, node, this));
        }
コード例 #18
0
            protected override GrammarNode <Char>?VisitNegatedSet(NegatedSet negatedSet, OptimizeArgs argument)
            {
                var characters = negatedSet.Characters.ToList();
                var ranges     = negatedSet.Ranges.ToList();
                var categories = negatedSet.UnicodeCategories.ToList();
                // We don't want inner sets to be optimized since we'll flatten them.
                OptimizeArgs childrenArgument    = argument.WithIsParentASet(true);
                List <GrammarNode <Char> > nodes =
                    negatedSet.Nodes.Select(node => this.Visit(node, childrenArgument))
                    .Where(node => node is not null)
                    .ToList() !;

                var nodeIdx = 0;

                while (true)
                {
loopStart:
                    if (nodeIdx >= nodes.Count)
                    {
                        break;
                    }

                    GrammarNode <Char> node = nodes[nodeIdx] !;
                    switch (node.Kind)
                    {
                    case GrammarNodeKind.CharacterTerminal:
                    {
                        var characterTerminal = (CharacterTerminal)node;
                        nodes.RemoveAt(nodeIdx);
                        characters.Add(characterTerminal.Value);
                        goto loopStart;
                    }

                    case GrammarNodeKind.CharacterRange:
                    {
                        var characterRange = (CharacterRange)node;
                        nodes.RemoveAt(nodeIdx);
                        ranges.Add(characterRange.Range);
                        goto loopStart;
                    }

                    case GrammarNodeKind.CharacterUnicodeCategoryTerminal:
                    {
                        var unicodeCategoryTerminal = (UnicodeCategoryTerminal)node;
                        nodes.RemoveAt(nodeIdx);
                        categories.Add(unicodeCategoryTerminal.Category);
                        goto loopStart;
                    }

                    case GrammarNodeKind.CharacterSet:
                    {
                        var subSet = (Set)node;
                        nodes.RemoveAt(nodeIdx);
                        characters.AddRange(subSet.Characters);
                        ranges.AddRange(subSet.Ranges);
                        categories.AddRange(subSet.UnicodeCategories);
                        nodes.AddRange(subSet.Nodes);
                        goto loopStart;
                    }
                    }
                    nodeIdx++;
                }

                characters.Sort();
                OptimizationAlgorithms.ExpandRanges(characters, ranges, true);
                OptimizationAlgorithms.RangifyCharacters(characters, ranges, true);
                OptimizationAlgorithms.MergeRanges(ranges);

                ImmutableArray <Char> flattenedRanges = CharUtils.FlattenRanges(ranges);
                var categoriesFlagSet = CharUtils.CreateCategoryFlagSet(categories);

                OptimizationAlgorithms.RemoveMatchedCharacters(characters, flattenedRanges, categoriesFlagSet);

                // Characters are still sorted at this point
                CharacterBitVector?characterBitVector = null;

                if (characters.Any())
                {
                    var charactersDistance = characters[characters.Count - 1] - characters[0];
                    if (charactersDistance is > 1 and <= 256)
                    {
                        characterBitVector = new CharacterBitVector(characters);
                    }
                }

                return(new OptimizedNegatedSet(
                           characters.ToImmutableHashSet(),
                           flattenedRanges,
                           categoriesFlagSet,
                           nodes.ToImmutableArray(),
                           characterBitVector));
            }
コード例 #19
0
 protected internal virtual FlatLinguist.GState createGState(GrammarNode grammarNode)
 {
     return(new FlatLinguist.GState(this, grammarNode));
 }
コード例 #20
0
 /// <summary>
 /// Creates a grammar graph with the given nodes.
 /// </summary>
 /// <param name="startNode">The staring node of the graph.</param>
 /// <param name="endNode">The ending node of the graph.</param>
 /// <param name="parent">The parent.</param>
 internal GrammarGraph(GrammarNode startNode, GrammarNode endNode, JSGFGrammar parent)
 {
     _parent   = parent;
     StartNode = startNode;
     EndNode   = endNode;
 }
コード例 #21
0
 protected internal virtual FlatLinguist.GState getGState(GrammarNode node)
 {
     return((FlatLinguist.GState) this.nodeStateMap.get(node));
 }
コード例 #22
0
 internal GrammarState(AFlatLinguist aflatLinguist, GrammarNode grammarNode) : this(aflatLinguist, grammarNode, 0f, UnitManager.__SILENCE.getBaseID())
 {
 }
コード例 #23
0
 protected internal virtual void addStartingPath(GrammarNode initialNode)
 {
     FlatLinguist.GState gstate = this.getGState(initialNode);
     FlatLinguist.GState.access_000(gstate, UnitContext.SILENCE);
 }
コード例 #24
0
            private bool hasEntryContext(GrammarNode grammarNode, int unitID)
            {
                Set set = (Set)AFlatLinguist.access_900(this.this_0).get(grammarNode);

                return(set.contains(AFlatLinguist.access_800(this.this_0).getUnit(unitID)));
            }
コード例 #25
0
ファイル: Parser.cs プロジェクト: WobblyRunner/CompilerCS
 public void AddChild(GrammarNode node) => Children.Add(node);