protected override void OnCreate(Bundle bundle) { base.OnCreate (bundle); // Create our OpenGL view, and display it Game.Activity = this; var g = new Graffiti.Samples.Quake3Shader.Game(); SetContentView (g.Window); g.Run (); }
public override void FinishedLaunching(UIApplication app) { // Fun begins.. game = new Graffiti.Samples.Quake3Shader.Game (); game.Run (); }