private void ClientOnExitingBuildingMode() { // Let go of what im holding if (_highlightedItem != null) { _highlightedItem.ResetPosition(); SpriteRenderer renderer = _highlightedItem.GetComponent <SpriteRenderer>(); renderer.material.SetFloat("Vector1_5D8044E5", 0); } _grabbyHand.Pointer(); }
private void Update() { _mousePos = _mainCamera.ScreenToWorldPoint(Input.mousePosition); _clampedPos = Vector3.ClampMagnitude(new Vector3(_mousePos.x, _mousePos.y, LocalPlayerTransform.position.z) - LocalPlayerTransform.position, MaxInteractRange) + LocalPlayerTransform.position; RaycastHit2D hit = Physics2D.Raycast(_clampedPos, Vector2.zero); if (hit.collider != null && hit.transform.CompareTag("Moveable") && !_exploded) { if (Input.GetMouseButtonDown(0)) { _grabbyHand.CloseHand(); } else if (Input.GetMouseButtonUp(0)) { _grabbyHand.OpenHand(); } if (_previousCollider == null || !_active) { _grabbyHand.OpenHand(); _active = true; _previousCollider = hit.collider; _renderer = hit.collider.GetComponent <SpriteRenderer>(); _renderer.material.SetFloat("Vector1_5D8044E5", 1); _highlightedItem = hit.collider.GetComponent <GridItem>(); } else if (_previousCollider != hit.collider) { _active = true; _previousCollider = hit.collider; // Remove outline from previously selected item if it wasn't clicked if (!_highlightedItem.Picked) { _renderer.material.SetFloat("Vector1_5D8044E5", 0); } _renderer = hit.collider.GetComponent <SpriteRenderer>(); _renderer.material.SetFloat("Vector1_5D8044E5", 1); _highlightedItem = hit.collider.GetComponent <GridItem>(); } } else if (_active) { _grabbyHand.Pointer(); _active = false; // Only remove borders on non picked items if (!_highlightedItem.Picked) { _renderer.material.SetFloat("Vector1_5D8044E5", 0); } _highlightedItem = null; } if (Input.GetMouseButtonDown(0) && _highlightedItem && !_highlightedItem.Picked && !_exploded) { _highlightedItem.Picked = true; if (_client.IsMyGuessCorrect(_highlightedItem.Id)) { _renderer.material.SetColor("Color_BC0A261F", Color.green); CorrectItems += 1; _audioSource.PlayOneShot(DingSound); } else { _renderer.material.SetColor("Color_BC0A261F", Color.red); WrongItems += 1; ExplodePlayer(); } UpdateStatusText(); } }