void EndGrab() { if (_grabedObject) { _grabedObject.OnEndGrabHand(); } _grabedObject = null; }
void BeginGrab() { RaycastHit2D hit = Physics2D.Raycast(Position, Vector3.forward); if (hit) { var go = hit.transform.GetComponent <GrabbingObject>(); if (go) { _grabedObject = go; } } }
public void CheckingIfGrabbing(GrabbingObject grabbingObject) { m_grabbing = grabbingObject.grabbing; }