private void Awake() { rigidBody = GetComponent <Rigidbody>(); grabScript = player.GetComponent <GrabObjects>(); forceParticles = GetComponentInChildren <UnityEngine.Experimental.VFX.VisualEffect>(); forceParticles.SetFloat("Input", 0.0f); }
private void Awake() { grabScript = player.GetComponent <GrabObjects>(); }
void Start() { img = GetComponent <Image>(); img.sprite = null; grabSys = Camera.main.GetComponent <GrabObjects>(); }