Inheritance: MonoBehaviour
コード例 #1
0
 // Use this for initialization
 void Start()
 {
     interaction1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <InteractionManager>();
     grabScript   = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>();
     active       = false;
     gameOver     = false;
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     rend       = GetComponent <Renderer>();
     grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>();
     source     = GetComponent <AudioSource>();
     pec        = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PecCard>();
 }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     interaction1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<InteractionManager>();
     grabScript = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<GrabDropScript>();
     active = false;
     gameOver = false;
 }
コード例 #4
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 // Use this for initialization
 void Start()
 {
     rend = GetComponent<Renderer>();
     grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>();
     source = GetComponent<AudioSource>();
     pec = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<PecCard>();
 }
コード例 #5
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 // Use this for initialization
 void Start()
 {
     rend       = GetComponent <Renderer>();
     grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>();
     source     = GetComponent <AudioSource>();
     origin     = this.transform.position;
     isSnapped  = false;
 }
コード例 #6
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 // Use this for initialization
 void Start()
 {
     rend = GetComponent<Renderer>();
     grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>();
     source = GetComponent<AudioSource>();
     origin = this.transform.position;
     isSnapped = false;
 }
コード例 #7
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ファイル: GuiWindowScript.cs プロジェクト: calvarycat/BateGon
    // set gravity on or off
    private void SetGravity(bool gravityOn)
    {
        GrabDropScript compGrabDrop = GetComponent <GrabDropScript>();

        if (compGrabDrop != null && compGrabDrop.useGravity != gravityOn)
        {
            compGrabDrop.useGravity = gravityOn;
        }
    }
コード例 #8
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    // Use this for initialization
    void Start()
    {
        //pec = new GameObject[arraySize];
        grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>();
        source = GetComponent<AudioSource>();

        result = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Timer>();

        scriptLog = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<log>();
    }
コード例 #9
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ファイル: GuiWindowScript.cs プロジェクト: calvarycat/BateGon
    // reset objects if needed
    private void ResetObjects(bool resetObjs)
    {
        if (resetObjs)
        {
            GrabDropScript compGrabDrop = GetComponent <GrabDropScript>();

            if (compGrabDrop != null)
            {
                compGrabDrop.resetObjects = true;
            }
        }
    }
コード例 #10
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 // Use this for initialization
 void Start()
 {
     rend          = GetComponent <Renderer>();
     grabScript    = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>();
     coinCounter   = 0;
     logScript     = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <log>();
     source        = GetComponent <AudioSource>();
     pec           = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PecCard>();
     scoreKeep     = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <ScoreKeep>();
     scoreVector   = new Vector3(0, 25, 0);
     scoreKeepBody = GameObject.Find("BodyPlaceHolders").GetComponent <ScoreKeep>();
     gameManager   = GameManager.getInstance();
 }
コード例 #11
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    void Start()
    {
        //Associates to scripts in MainCamera
        grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>();
        //logScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<log>();
        pcard = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PecCard>();

        //Associates to the Components in attached object
        rend   = GetComponent <Renderer>();
        source = GetComponent <AudioSource>();

        origin    = transform.position;
        IsSnapped = false;
    }
コード例 #12
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    void Start()
    {
        //Associates the Components in the MainCamera to these variables
        grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>();
        pecScript  = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PecCard>();
        player1    = GameObject.FindGameObjectWithTag("MainCamera").GetComponents <InteractionManager>()[0];
        player2    = GameObject.FindGameObjectWithTag("MainCamera").GetComponents <InteractionManager>()[1];
        logScript  = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <log>();


        rend             = GetComponent <Renderer>();     //Gets the Renderer from the object attached to this script
        partOrigin       = gameObject.transform.position; //Saves the position of the attached object
        color            = rend.material.color;           //Saves the color of the attached object
        _PositionManager = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Positionmanager>();
    }
コード例 #13
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ファイル: PecCard.cs プロジェクト: canyoucsharp/KinectProject
    void Start()
    {
        //pec = new GameObject[arraySize];

        //Associate the variables with Components in the MainCamera
        grabScript          = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>();
        interactionManager  = GameObject.FindGameObjectWithTag("MainCamera").GetComponents <InteractionManager>();
        result              = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Timer>();
        scriptLog           = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <log>();
        engagementMeter     = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <EngagementMeter>();
        faceTrackingManager = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <FacetrackingManager>();
        scoreKeepBody       = GameObject.Find("BodyPlaceHolders").GetComponent <ScoreKeep>();



        source = GetComponent <AudioSource>();        //Gets AudioSource from the attached Object
    }
コード例 #14
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    void keepInPlace(Collider other)
    {
        int i = 0;

        grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>();
        //nulls the element in the array with the same name as current object that just snapped
        Debug.Log ("Sent " + other.gameObject.tag);

        for(i = 0; i < grabScript.draggableObjects.Length; i++){

            if(other.gameObject.tag == grabScript.draggableObjects[i].tag)
            {
                Debug.Log ("Current GameObject " + grabScript.draggableObjects[i].tag);
                grabScript.draggableObjects[i] = emptyObject;
            }

            //else Debug.Log ("Current GameObject outside " + grabScript.draggableObjects[i].tag);
        }
    }
コード例 #15
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    public void keepInPlace(Collider other)
    {
        int i = 0;

        grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>();
        //nulls the element in the array with the same name as current object that just snapped
        Debug.Log("Sent " + other.gameObject.tag);

        for (i = 0; i < grabScript.draggableObjects.Length; i++)
        {
            if (other.gameObject.tag == grabScript.draggableObjects[i].tag)
            {
                Debug.Log("Current GameObject " + grabScript.draggableObjects[i].tag);
                grabScript.draggableObjects[i] = emptyObject;
            }

            //else Debug.Log ("Current GameObject outside " + grabScript.draggableObjects[i].tag);
        }
    }
コード例 #16
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 // Use this for initialization
 void Start()
 {
     grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>();
 }
コード例 #17
0
 // Use this for initialization
 void Start()
 {
     grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <GrabDropScript>();
 }
コード例 #18
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    // Use this for initialization
    void Start()
    {
        grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>();
        pecScript = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<PecCard>();
        rend = GetComponent<Renderer>();
        partOrigin = gameObject.transform.position;
        color = rend.material.color;

        player1 = (GameObject.FindGameObjectWithTag("MainCamera").GetComponents<InteractionManager>()[0].playerIndex == 0) ?
            GameObject.FindGameObjectWithTag("MainCamera").GetComponents<InteractionManager>()[0] :
                GameObject.FindGameObjectWithTag("MainCamera").GetComponents<InteractionManager>()[1];

        player2 = GameObject.FindGameObjectWithTag("MainCamera").GetComponents<InteractionManager>()[1];

        logScript = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<log>();
    }
コード例 #19
0
    // Use this for initialization
    void Start()
    {
        rend = GetComponent<Renderer>();
        grabScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GrabDropScript>();

        logScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<log>();
        source = GetComponent<AudioSource>();
        pec = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<PecCard>();
        scoreKeep =  GameObject.FindGameObjectWithTag("MainCamera").GetComponent<socket>();
        scoreVector = new Vector3 (0,25,0);
    }