public TerrainRenderer() { _detailManager = new GpuInstancingDetailOnTerrain( (ComputeShader)Resources.Load(Constants.CsPath.DetailInstantiationInResource), (ComputeShader)Resources.Load(Constants.CsPath.MergeBufferInResource), (ComputeShader)Resources.Load(Constants.CsPath.VisibilityDeterminationInResource)); }
public TerrainRenderer() { var detailInstantiation = (ComputeShader)Resources.Load(Constants.CsPath.DetailInstantiationInResource); var treeInstantiation = (ComputeShader)Resources.Load(Constants.CsPath.TreeInstantiationInResource); var merge = (ComputeShader)Resources.Load(Constants.CsPath.MergeBufferInResource); var visibility = (ComputeShader)Resources.Load(Constants.CsPath.VisibilityDeterminationInResource); var sort = (ComputeShader)Resources.Load(Constants.CsPath.GpuSortInResource); if (merge != null && visibility != null) { if (detailInstantiation != null) { _detailManager = new GpuInstancingDetailOnTerrain(detailInstantiation, merge, visibility, sort); } // if (treeInstantiation != null) // _treeManager = new GpuInstancingTreeOnTerrain(treeInstantiation, merge, visibility); } }