コード例 #1
0
 private static void OnGotoAck(Client client, GotoAckPacket packet)
 {
     if (gotoblocks.Contains(client))
     {
         gotoblocks.Remove(client);
         packet.Send = false;
     }
 }
コード例 #2
0
 private void OnGotoAck(Client client, GotoAckPacket p)
 {
     if (blockNextGotoAck)
     {
         p.Send           = false;
         blockNextGotoAck = false;
     }
 }
コード例 #3
0
        public void OnGotoAck(Client client, Packet packet)
        {
            GotoAckPacket goap = (GotoAckPacket)packet;

            if (_enabled && listOfClients[client].Slave)
            {
                // Block the GOTOACK if the client is a slave
                goap.Send = false;
            }
        }
コード例 #4
0
        private void proxy_GotoAck(Client client, Packet real_packet)
        {
            GotoAckPacket pack = (GotoAckPacket)real_packet;

            if (GotoSkipList[client][0] != 0)
            {
                pack.Send = false;
            }

            GotoSkipList[client].RemoveAt(0);
        }
コード例 #5
0
        public void OnGoto(Client client, Packet packet)
        {
            GotoPacket gotop = (GotoPacket)packet;

            if (_enabled && listOfClients[client].Slave)
            {
                // Send our own GOTOACK when we get a GOTO from the server
                GotoAckPacket gotoack = (GotoAckPacket)Packet.Create(PacketType.GOTOACK);
                gotoack.Time = client.Time;
                client.SendToServer(gotoack);
            }
        }
コード例 #6
0
ファイル: Player.cs プロジェクト: DeathLifa/DeathLifasWorld.
 public void GotoAck(RealmTime time, GotoAckPacket pkt)
 {
 }