コード例 #1
0
ファイル: NpcHandler.cs プロジェクト: BAndysc/WowPacketParser
        public static GossipMessageOption ReadGossipOptionsData(uint menuId, WowGuid npcGuid, Packet packet, params object[] idx)
        {
            GossipMessageOption gossipMessageOption = new();
            GossipMenuOption    gossipOption        = new GossipMenuOption
            {
                MenuID = menuId
            };

            gossipOption.OptionID          = gossipMessageOption.OptionIndex = (uint)packet.ReadInt32("OptionID", idx);
            gossipOption.OptionIcon        = (GossipOptionIcon?)packet.ReadByte("OptionNPC", idx);
            gossipMessageOption.OptionIcon = (int)gossipOption.OptionIcon;
            gossipOption.BoxCoded          = gossipMessageOption.BoxCoded = packet.ReadByte("OptionFlags", idx) != 0;
            gossipOption.BoxMoney          = gossipMessageOption.BoxCost = (uint)packet.ReadInt32("OptionCost", idx);
            if (ClientVersion.AddedInVersion(ClientVersionBuild.V9_2_0_42423))
            {
                gossipOption.Language = packet.ReadUInt32E <Language>("Language", idx);
            }

            packet.ResetBitReader();
            uint textLen    = packet.ReadBits(12);
            uint confirmLen = packet.ReadBits(12);
            bool hasSpellId = false;

            if (ClientVersion.AddedInVersion(ClientType.Shadowlands))
            {
                packet.ReadBits("Status", 2, idx);
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V9_0_2_36639))
                {
                    hasSpellId = packet.ReadBit();
                }

                uint rewardsCount = packet.ReadUInt32();
                for (uint i = 0; i < rewardsCount; ++i)
                {
                    packet.ResetBitReader();
                    packet.ReadBits("Type", 1, idx, "TreasureItem", i);
                    packet.ReadInt32("ID", idx, "TreasureItem", i);
                    packet.ReadInt32("Quantity", idx, "TreasureItem", i);
                }
            }

            gossipOption.OptionText     = gossipMessageOption.Text = packet.ReadWoWString("Text", textLen, idx);
            gossipMessageOption.BoxText = packet.ReadWoWString("Confirm", confirmLen, idx);

            if (!string.IsNullOrEmpty(gossipMessageOption.BoxText))
            {
                gossipOption.BoxText = gossipMessageOption.BoxText;
            }

            if (hasSpellId)
            {
                packet.ReadInt32("SpellID", idx);
            }

            gossipOption.FillBroadcastTextIDs();
            gossipOption.FillOptionType(npcGuid);
            Storage.GossipMenuOptions.Add((gossipOption.MenuID, gossipOption.OptionID), gossipOption, packet.TimeSpan);

            return(gossipMessageOption);
        }
コード例 #2
0
        public static GossipMessageOption ReadGossipOptionsData(uint menuId, WowGuid npcGuid, Packet packet, params object[] idx)
        {
            GossipMessageOption gossipMessageOption = new();
            GossipMenuOption    gossipOption        = new GossipMenuOption
            {
                MenuId = menuId
            };
            GossipMenuOptionBox gossipMenuOptionBox = new GossipMenuOptionBox
            {
                MenuId = menuId
            };

            gossipOption.OptionIndex       = gossipMenuOptionBox.OptionIndex = gossipMessageOption.OptionIndex = (uint)packet.ReadInt32("ClientOption", idx);
            gossipOption.OptionIcon        = (GossipOptionIcon?)packet.ReadByte("OptionNPC", idx);
            gossipMessageOption.OptionIcon = (int)gossipOption.OptionIcon;
            gossipMenuOptionBox.BoxCoded   = gossipMessageOption.BoxCoded = packet.ReadByte("OptionFlags", idx) != 0;
            gossipMenuOptionBox.BoxMoney   = gossipMessageOption.BoxCost = (uint)packet.ReadInt32("OptionCost", idx);

            packet.ResetBitReader();
            uint textLen    = packet.ReadBits(12);
            uint confirmLen = packet.ReadBits(12);
            bool hasSpellId = false;

            if (ClientVersion.AddedInVersion(ClientType.Shadowlands))
            {
                packet.ReadBits("Status", 2, idx);
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V9_0_2_36639))
                {
                    hasSpellId = packet.ReadBit();
                }

                uint rewardsCount = packet.ReadUInt32();
                for (uint i = 0; i < rewardsCount; ++i)
                {
                    packet.ResetBitReader();
                    packet.ReadBits("Type", 1, idx, "TreasureItem", i);
                    packet.ReadInt32("ID", idx, "TreasureItem", i);
                    packet.ReadInt32("Quantity", idx, "TreasureItem", i);
                }
            }

            gossipOption.OptionText     = gossipMessageOption.Text = packet.ReadWoWString("Text", textLen, idx);
            gossipMenuOptionBox.BoxText = gossipMessageOption.BoxText = packet.ReadWoWString("Confirm", confirmLen, idx);

            if (hasSpellId)
            {
                packet.ReadInt32("SpellID", idx);
            }

            List <int> boxTextList;
            List <int> optionTextList;

            if (gossipMenuOptionBox.BoxText != string.Empty && SQLDatabase.BroadcastTexts.TryGetValue(gossipMenuOptionBox.BoxText, out boxTextList))
            {
                gossipMenuOptionBox.BoxBroadcastTextId = boxTextList[0];
                if (boxTextList.Count != 1)
                {
                    gossipMenuOptionBox.BroadcastTextIdHelper += "BoxBroadcastTextID: ";
                    gossipMenuOptionBox.BroadcastTextIdHelper += string.Join(" - ", boxTextList);
                }
            }
            else
            {
                gossipMenuOptionBox.BoxBroadcastTextId = 0;
            }

            if (gossipOption.OptionText != string.Empty && SQLDatabase.BroadcastTexts.TryGetValue(gossipOption.OptionText, out optionTextList))
            {
                gossipOption.OptionBroadcastTextId = optionTextList[0];
                if (optionTextList.Count != 1)
                {
                    gossipOption.BroadcastTextIDHelper += "OptionBroadcastTextID: ";
                    gossipOption.BroadcastTextIDHelper += string.Join(" - ", optionTextList);
                }
            }
            else
            {
                gossipOption.OptionBroadcastTextId = 0;
            }

            gossipOption.FillOptionType(npcGuid);
            Storage.GossipMenuOptions.Add(gossipOption, packet.TimeSpan);
            if (!gossipMenuOptionBox.IsEmpty)
            {
                Storage.GossipMenuOptionBoxes.Add(gossipMenuOptionBox, packet.TimeSpan);
            }

            return(gossipMessageOption);
        }
コード例 #3
0
        public static void HandleNpcGossip(Packet packet)
        {
            PacketGossipMessage packetGossip = packet.Holder.GossipMessage = new();
            GossipMenu          gossip       = new GossipMenu();

            WowGuid guid = packet.ReadGuid("GUID");

            packetGossip.GossipSource = guid;

            gossip.ObjectType  = guid.GetObjectType();
            gossip.ObjectEntry = guid.GetEntry();

            uint menuId = packet.ReadUInt32("Menu Id");

            gossip.Entry = packetGossip.MenuId = menuId;

            if (ClientVersion.AddedInVersion(ClientType.MistsOfPandaria))
            {
                packet.ReadUInt32("Friendship Faction");
            }

            gossip.TextID = packetGossip.TextId = packet.ReadUInt32("Text Id");

            uint count = packet.ReadUInt32("Amount of Options");

            for (int i = 0; i < count; i++)
            {
                GossipMenuOption gossipOption = new GossipMenuOption
                {
                    MenuId = menuId,
                };
                GossipMenuOptionBox gossipMenuOptionBox = new GossipMenuOptionBox
                {
                    MenuId = menuId
                };

                gossipOption.OptionIndex     = gossipMenuOptionBox.OptionIndex = packet.ReadUInt32("Index", i);
                gossipOption.OptionIcon      = packet.ReadByteE <GossipOptionIcon>("Icon", i);
                gossipMenuOptionBox.BoxCoded = packet.ReadBool("Box", i);
                gossipMenuOptionBox.BoxMoney = packet.ReadUInt32("Required money", i);
                gossipOption.OptionText      = packet.ReadCString("Text", i);
                gossipMenuOptionBox.BoxText  = packet.ReadCString("Box Text", i);

                gossipOption.FillOptionType(guid);
                Storage.GossipMenuOptions.Add(gossipOption, packet.TimeSpan);
                if (!gossipMenuOptionBox.IsEmpty)
                {
                    Storage.GossipMenuOptionBoxes.Add(gossipMenuOptionBox, packet.TimeSpan);
                }

                packetGossip.Options.Add(new GossipMessageOption()
                {
                    OptionIndex = gossipOption.OptionIndex.Value,
                    OptionIcon  = (int)gossipOption.OptionIcon,
                    BoxCoded    = gossipMenuOptionBox.BoxCoded.Value,
                    BoxCost     = gossipMenuOptionBox.BoxMoney.Value,
                    Text        = gossipOption.OptionText,
                    BoxText     = gossipMenuOptionBox.BoxText
                });
            }

            uint questgossips = packet.ReadUInt32("Amount of Quest gossips");

            for (int i = 0; i < questgossips; i++)
            {
                packet.ReadUInt32 <QuestId>("Quest ID", i);

                packet.ReadUInt32("Icon", i);
                packet.ReadInt32("Level", i);
                packet.ReadUInt32E <QuestFlags>("Flags", i);
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V5_1_0_16309))
                {
                    packet.ReadUInt32E <QuestFlagsEx>("Flags 2", i);
                }

                packet.ReadBool("Change Icon", i);
                packet.ReadCString("Title", i);
            }

            if (guid.GetObjectType() == ObjectType.Unit)
            {
                if (!Storage.CreatureDefaultGossips.ContainsKey(guid.GetEntry()))
                {
                    Storage.CreatureDefaultGossips.Add(guid.GetEntry(), menuId);
                }
            }

            Storage.Gossips.Add(gossip, packet.TimeSpan);
            if (LastGossipOption.HasSelection)
            {
                if ((packet.TimeSpan - LastGossipOption.TimeSpan).Duration() <= TimeSpan.FromMilliseconds(2500))
                {
                    Storage.GossipMenuOptionActions.Add(new GossipMenuOptionAction {
                        MenuId = LastGossipOption.MenuId, OptionIndex = LastGossipOption.OptionIndex, ActionMenuId = menuId, ActionPoiId = LastGossipOption.ActionPoiId ?? 0
                    }, packet.TimeSpan);

                    //keep temp data (for case SMSG_GOSSIP_POI is delayed)
                    TempGossipOptionPOI.Guid         = LastGossipOption.Guid;
                    TempGossipOptionPOI.MenuId       = LastGossipOption.MenuId;
                    TempGossipOptionPOI.OptionIndex  = LastGossipOption.OptionIndex;
                    TempGossipOptionPOI.ActionMenuId = gossip.Entry;
                    TempGossipOptionPOI.TimeSpan     = LastGossipOption.TimeSpan;

                    // clear lastgossip so no faulty linkings appear
                    LastGossipOption.Reset();
                }
                else
                {
                    LastGossipOption.Reset();
                    TempGossipOptionPOI.Reset();
                }
            }

            packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture));
        }