コード例 #1
0
        /// <summary>
        /// Function to create a vertex buffer and its binding.
        /// </summary>
        /// <typeparam name="T">The type of data representing a vertex, must be an unmanaged value type.</typeparam>
        /// <param name="graphics">The graphics interface that will create the buffer.</param>
        /// <param name="vertexCount">The total number vertices that the buffer can hold.</param>
        /// <param name="usage">[Optional] The intended usage for the buffer.</param>
        /// <param name="binding">[Optional] The binding options for the buffer.</param>
        /// <param name="initialData">[Optional] An initial set of vertex data to send to the buffer.</param>
        /// <param name="bindingIndex">[Optional] The index, in vertices, inside the buffer where binding is to begin.</param>
        /// <param name="bufferName">[Optional] A name for the buffer.</param>
        /// <returns>A new <see cref="GorgonVertexBufferBinding"/>.</returns>
        /// <exception cref="ArgumentNullException">Thrown when the <paramref name="graphics"/> parameter is <b>null</b>.</exception>
        /// <remarks>
        /// <para>
        /// Use this to quickly create a vertex buffer and its binding based on a known vertex data type.
        /// </para>
        /// <para>
        /// Be aware that the <see cref="VertexBuffer"/> created by this method must be disposed manually after it is no longer of any use.
        /// </para>
        /// </remarks>
        /// <seealso cref="GorgonVertexBuffer"/>
        public static GorgonVertexBufferBinding CreateVertexBuffer <T>(GorgonGraphics graphics,
                                                                       int vertexCount,
                                                                       ResourceUsage usage = ResourceUsage.Default,
                                                                       VertexIndexBufferBinding binding   = VertexIndexBufferBinding.None,
                                                                       GorgonNativeBuffer <T> initialData = null,
                                                                       int bindingIndex  = 0,
                                                                       string bufferName = null)
            where T : unmanaged
        {
            if (graphics == null)
            {
                throw new ArgumentNullException(nameof(graphics));
            }

            int vertexSize = Unsafe.SizeOf <T>();
            var buffer     = new GorgonVertexBuffer(graphics,
                                                    new GorgonVertexBufferInfo(bufferName)
            {
                SizeInBytes = vertexCount * vertexSize,
                Binding     = binding,
                Usage       = usage
            },
                                                    initialData?.Cast <byte>());


            return(new GorgonVertexBufferBinding(buffer, vertexSize, bindingIndex * vertexSize));
        }
コード例 #2
0
ファイル: Cube.cs プロジェクト: hammerforgegames/Gorgon
        /// <summary>
        /// Initializes a new instance of the <see cref="Cube" /> class.
        /// </summary>
        /// <param name="graphics">The graphics interface.</param>
        /// <param name="size">The width, height and depth of the cube.</param>
        /// <param name="textureCoordinates">The texture coordinates for the faces of the cube.</param>
        /// <param name="angle">The initial orientation of the cube, in degrees.</param>
        /// <param name="columnsPerFace">The number of columns per face.</param>
        /// <param name="rowsPerFace">The number of rows per face.</param>
        public Cube(GorgonGraphics graphics, DX.Vector3 size, RectangleF textureCoordinates, DX.Vector3 angle, int columnsPerFace = 1, int rowsPerFace = 1)
            : base(graphics)
        {
            PrimitiveType = PrimitiveType.TriangleList;
            int faceVertexCount = (columnsPerFace + 1) * (rowsPerFace + 1);
            int faceIndexCount  = (columnsPerFace * rowsPerFace) * 6;

            VertexCount   = faceVertexCount * 6;
            IndexCount    = faceIndexCount * 6;
            TriangleCount = IndexCount / 3;

            DX.Quaternion.RotationYawPitchRoll(angle.Y.ToRadians(), angle.X.ToRadians(), angle.Z.ToRadians(), out DX.Quaternion orientation);
            DX.Matrix.RotationQuaternion(ref orientation, out _orientation);

            using (var vertexData = new GorgonNativeBuffer <Vertex3D>(VertexCount))
                using (var indexData = new GorgonNativeBuffer <int>(IndexCount))
                {
                    // Front.
                    GetVertices(vertexData, 0, DX.Vector3.UnitY, -DX.Vector3.UnitZ, size, textureCoordinates, columnsPerFace, rowsPerFace);
                    // Bottom.
                    GetVertices(vertexData, faceVertexCount, -DX.Vector3.UnitZ, -DX.Vector3.UnitY, size, textureCoordinates, columnsPerFace, rowsPerFace);
                    // Back.
                    GetVertices(vertexData, faceVertexCount * 2, DX.Vector3.UnitY, DX.Vector3.UnitZ, size, textureCoordinates, columnsPerFace, rowsPerFace);
                    // Top.
                    GetVertices(vertexData, faceVertexCount * 3, DX.Vector3.UnitZ, DX.Vector3.UnitY, size, textureCoordinates, columnsPerFace, rowsPerFace);
                    // Left.
                    GetVertices(vertexData, faceVertexCount * 4, DX.Vector3.UnitY, -DX.Vector3.UnitX, size, textureCoordinates, columnsPerFace, rowsPerFace);
                    // Right
                    GetVertices(vertexData, faceVertexCount * 5, DX.Vector3.UnitY, DX.Vector3.UnitX, size, textureCoordinates, columnsPerFace, rowsPerFace);

                    GetIndices(indexData, 0, 0, columnsPerFace, rowsPerFace);
                    GetIndices(indexData, faceIndexCount, faceVertexCount, columnsPerFace, rowsPerFace);
                    GetIndices(indexData, faceIndexCount * 2, faceVertexCount * 2, columnsPerFace, rowsPerFace);
                    GetIndices(indexData, faceIndexCount * 3, faceVertexCount * 3, columnsPerFace, rowsPerFace);
                    GetIndices(indexData, faceIndexCount * 4, faceVertexCount * 4, columnsPerFace, rowsPerFace);
                    GetIndices(indexData, faceIndexCount * 5, faceVertexCount * 5, columnsPerFace, rowsPerFace);

                    CalculateTangents(vertexData, indexData);

                    VertexBuffer = new GorgonVertexBuffer(graphics,
                                                          new GorgonVertexBufferInfo("CubeVB")
                    {
                        Usage       = ResourceUsage.Immutable,
                        SizeInBytes = vertexData.SizeInBytes
                    },
                                                          vertexData.Cast <byte>());


                    IndexBuffer = new GorgonIndexBuffer(graphics,
                                                        new GorgonIndexBufferInfo("CubeIB")
                    {
                        Usage           = ResourceUsage.Immutable,
                        Use16BitIndices = false,
                        IndexCount      = IndexCount
                    },
                                                        indexData);
                }
        }
コード例 #3
0
        /// <summary>
        /// Function to create a vertex buffer and its binding.
        /// </summary>
        /// <typeparam name="T">The type of data representing a vertex, must be an unmanaged value type.</typeparam>
        /// <param name="graphics">The graphics interface that will create the buffer.</param>
        /// <param name="info">Information about the buffer to create.</param>
        /// <param name="initialData">[Optional] An initial set of vertex data to send to the buffer.</param>
        /// <param name="bindingIndex">[Optional] The index, in vertices, inside the buffer where binding is to begin.</param>
        /// <returns>A new <see cref="GorgonVertexBufferBinding"/>.</returns>
        /// <exception cref="ArgumentNullException">Thrown when the <paramref name="graphics"/>, or the <paramref name="info"/> parameter is <b>null</b>.</exception>
        /// <remarks>
        /// <para>
        /// Use this to quickly create a vertex buffer and its binding based on a known vertex data type.
        /// </para>
        /// <para>
        /// Be aware that the <see cref="VertexBuffer"/> created by this method must be disposed manually after it is no longer of any use.
        /// </para>
        /// </remarks>
        /// <seealso cref="GorgonVertexBuffer"/>
        public static GorgonVertexBufferBinding CreateVertexBuffer <T>(GorgonGraphics graphics, IGorgonVertexBufferInfo info, GorgonNativeBuffer <T> initialData = null, int bindingIndex = 0)
            where T : unmanaged
        {
            if (graphics == null)
            {
                throw new ArgumentNullException(nameof(graphics));
            }

            if (info == null)
            {
                throw new ArgumentNullException(nameof(info));
            }

            var buffer     = new GorgonVertexBuffer(graphics, info, initialData?.Cast <byte>());
            int vertexSize = Unsafe.SizeOf <T>();

            return(new GorgonVertexBufferBinding(buffer, vertexSize, bindingIndex * vertexSize));
        }
コード例 #4
0
ファイル: Sphere.cs プロジェクト: hammerforgegames/Gorgon
        /// <summary>
        /// Initializes a new instance of the <see cref="Sphere" /> class.
        /// </summary>
        /// <param name="graphics">Graphics interface to use.</param>
        /// <param name="radius">Radius of the sphere</param>
        /// <param name="textureCoordinates">The texture coordinates to apply to the sphere.</param>
        /// <param name="angle">The angle of rotation, in degrees.</param>
        /// <param name="ringCount">Number of rings in the sphere.</param>
        /// <param name="segmentCount">Number of segments in the sphere.</param>
        public Sphere(GorgonGraphics graphics, float radius, RectangleF textureCoordinates, DX.Vector3 angle, int ringCount = 8, int segmentCount = 16)
            : base(graphics)
        {
            // Calculate number of vertices and indices required for our sphere.
            PrimitiveType = PrimitiveType.TriangleList;
            VertexCount   = (ringCount + 1) * (segmentCount + 1);
            IndexCount    = 6 * ringCount * (segmentCount + 1);
            TriangleCount = IndexCount / 3;

            DX.Quaternion.RotationYawPitchRoll(angle.Y.ToRadians(), angle.X.ToRadians(), angle.Z.ToRadians(), out DX.Quaternion orientation);
            DX.Matrix.RotationQuaternion(ref orientation, out _orientation);

            using (var vertexData = new GorgonNativeBuffer <Vertex3D>(VertexCount))
                using (var indexData = new GorgonNativeBuffer <int>(IndexCount))
                {
                    GetVertices(vertexData,
                                indexData,
                                radius,
                                textureCoordinates,
                                ringCount,
                                segmentCount);

                    VertexBuffer = new GorgonVertexBuffer(graphics,
                                                          new GorgonVertexBufferInfo("SphereVertexBuffer")
                    {
                        Usage       = ResourceUsage.Immutable,
                        SizeInBytes = vertexData.SizeInBytes
                    },
                                                          vertexData.Cast <byte>());

                    IndexBuffer = new GorgonIndexBuffer(graphics,
                                                        new GorgonIndexBufferInfo("SphereIndexBuffer")
                    {
                        Usage           = ResourceUsage.Immutable,
                        Use16BitIndices = false,
                        IndexCount      = IndexCount
                    },
                                                        indexData);
                }
        }
コード例 #5
0
ファイル: Triangle.cs プロジェクト: hammerforgegames/Gorgon
        /// <summary>
        /// Initializes a new instance of the <see cref="Triangle" /> class.
        /// </summary>
        /// <param name="graphics">The graphics interface.</param>
        /// <param name="point1">The 1st point in the triangle.</param>
        /// <param name="point2">The 2nd point in the triangle.</param>
        /// <param name="point3">The 3rd point in the triangle.</param>
        public Triangle(GorgonGraphics graphics, Vertex3D point1, Vertex3D point2, Vertex3D point3)
            : base(graphics)
        {
            PrimitiveType = PrimitiveType.TriangleList;
            VertexCount   = 3;
            IndexCount    = 3;
            TriangleCount = 1;

            point1.Tangent = new DX.Vector4(1.0f, 0, 0, 1.0f);
            point2.Tangent = new DX.Vector4(1.0f, 0, 0, 1.0f);
            point3.Tangent = new DX.Vector4(1.0f, 0, 0, 1.0f);

            using (var points = new GorgonNativeBuffer <Vertex3D>(3))
                using (var indices = new GorgonNativeBuffer <int>(3))
                {
                    points[0]  = point1;
                    points[1]  = point2;
                    points[2]  = point3;
                    indices[0] = 0;
                    indices[1] = 1;
                    indices[2] = 2;

                    VertexBuffer = new GorgonVertexBuffer(graphics,
                                                          new GorgonVertexBufferInfo("TriVB")
                    {
                        Usage       = ResourceUsage.Immutable,
                        SizeInBytes = Vertex3D.Size * 3
                    },
                                                          points.Cast <byte>());

                    IndexBuffer = new GorgonIndexBuffer(graphics,
                                                        new GorgonIndexBufferInfo("TriIB")
                    {
                        Usage           = ResourceUsage.Dynamic,
                        Use16BitIndices = false,
                        IndexCount      = 3
                    },
                                                        indices);
                }
        }
コード例 #6
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Plane" /> class.
        /// </summary>
        /// <param name="graphics">The graphics interface to use.</param>
        /// <param name="size">The width and height of the plane.</param>
        /// <param name="textureCoordinates">The texture coordinates to apply to the plane.</param>
        /// <param name="angle">The initial orientation, in degrees.</param>
        /// <param name="columns">The number of columns to subdivide by.</param>
        /// <param name="rows">The number of rows to subdivide by.</param>
        public Plane(GorgonGraphics graphics, DX.Vector2 size, RectangleF textureCoordinates, DX.Vector3 angle, int columns = 1, int rows = 1)
            : base(graphics)
        {
            PrimitiveType = PrimitiveType.TriangleStrip;
            VertexCount   = (columns + 1) * (rows + 1);
            IndexCount    = ((columns * rows) * 6) + (rows - 1);
            TriangleCount = (IndexCount - (rows - 1)) / 3;

            DX.Quaternion.RotationYawPitchRoll(angle.Y.ToRadians(), angle.X.ToRadians(), angle.Z.ToRadians(), out DX.Quaternion orientation);
            DX.Matrix.RotationQuaternion(ref orientation, out _orientation);

            using (var vertexData = new GorgonNativeBuffer <Vertex3D>(VertexCount))
                using (var indexData = new GorgonNativeBuffer <int>(IndexCount))
                {
                    GetVertices(vertexData, size, textureCoordinates, columns, rows);
                    GetIndices(indexData, columns, rows);

                    CalculateTangents(vertexData, indexData);

                    VertexBuffer = new GorgonVertexBuffer(graphics,
                                                          new GorgonVertexBufferInfo("PlaneVB")
                    {
                        Usage       = ResourceUsage.Immutable,
                        SizeInBytes = vertexData.SizeInBytes
                    },
                                                          vertexData.Cast <byte>());

                    IndexBuffer = new GorgonIndexBuffer(graphics,
                                                        new GorgonIndexBufferInfo
                    {
                        Usage           = ResourceUsage.Immutable,
                        Use16BitIndices = false,
                        IndexCount      = IndexCount
                    },
                                                        indexData);
                }
        }