public void Setup() { var bubbleSystem = new TextBubbleSystem(); Mario = new Mario( new Inventory(), new List <IJumps> { new Attacks.Jump() }.ToArray(), new Attacks.Hammer()); Goompa = new Goompa(); var scriptAttack = new ScriptAttack(EnemyAttack.JrTroopaPowerJump); JrTroopa = new JrTroopa(new List <IEnemyAttack> { new RegularAttack(EnemyAttack.JrTroopaJump, 1) }); var enemies = new List <Enemy>() { JrTroopa, }; battle = new Battle.Battle(new List <Hero> { Mario, Goompa }, enemies, bubbleSystem); battle.AddEventOnStarting(new TextBubbleEvent((battleEvent, battle) => { battle.ShowText(new GameText("1", "2", "3", "4")); //battleEvent.Completed = true; battle.OnTextCompleted((_) => battleEvent.Complete()); }, (battle) => battle.State == BattleState.STARTING)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.ShowText(new GameText("Nice Job")); battleEvent.Completed = true; battle.OnTextCompleted((_) => battle.EndTurn()); }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 4)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.ShowText(new GameText("Mario is lame!")); battleEvent.Completed = true; battle.OnTextCompleted((_) => battle.EndTurn()); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 3)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.ShowText(new GameText("Goompa: You are almost there mario!")); battleEvent.Completed = true; battle.OnTextCompleted((_) => { battle.EndTurn(); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 2)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Goompa: You are almost there mario!")); battleEvent.Completed = true; battle.OnTextCompleted((_) => { battle.ShowText(new GameText("JrTroopa: All right, you asked for it", "Full power!!")); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.OnTextCompleted(__ => { battle.EndTurn(); }); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 1)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.ShowText(new GameText("Goompa: You got Star points", "You get em when u win", "Every 100 you level up", "Git Hard")); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.OnTextCompleted((_) => { battle.EndTurn(); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 0)); //battle.Start(); }
public void start() { var bubbleSystem = new TextBubbleSystem(); Mario = new Mario( new Inventory(), new List <IJumps> { new Attacks.Jump() }.ToArray(), new Attacks.Hammer()); Goompa = new Goompa(); var scriptAttack = new ScriptAttack(EnemyAttack.JrTroopaPowerJump); JrTroopa = new JrTroopa(new List <IEnemyAttack> { new RegularAttack(EnemyAttack.JrTroopaJump, 1) }); var JrTroopa2 = new JrTroopa(new List <IEnemyAttack> { new RegularAttack(EnemyAttack.JrTroopaJump, 1) }); var enemies = new List <Enemy>() { JrTroopa }; battle = new Battle.Battle(new List <Hero> { Mario, Goompa }, enemies, bubbleSystem); battle.AddEventOnStarting(new TextBubbleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("1", "2", "3", "4")); battle.TextBubbleSystem.OnTextCompleted((_) => battleEvent.Complete()); }, (battle) => battle.State == BattleState.STARTING)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Nice Job")); battleEvent.Completed = true; battle.TextBubbleSystem.OnTextCompleted((_) => battle.EndTurn()); }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 4)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Mario is lame!")); battleEvent.Completed = true; battle.TextBubbleSystem.OnTextCompleted((_) => battle.EndTurn()); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 3)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Goompa: You are almost there mario!")); battleEvent.Completed = true; battle.TextBubbleSystem.OnTextCompleted((_) => { battle.EndTurn(); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 2)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Goompa: You are almost there mario!")); battleEvent.Completed = true; battle.TextBubbleSystem.OnTextCompleted((_) => { battle.TextBubbleSystem.ShowText(new GameText("JrTroopa: All right, you asked for it", "Full power!!")); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.TextBubbleSystem.OnTextCompleted(__ => { battle.EndTurn(); }); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 1)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Goompa: You got Star points", "You get em when u win", "Every 100 you level up", "Git Hard")); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.TextBubbleSystem.OnTextCompleted((_) => { battle.EndTurn(); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 0)); double aa = this.Height; this.actionMenu = new ActionMenuView(aa, battle.ActionMenu); this.targetingView = new TargetSystemView(battle, battle.TargetSystem); targetingView.Height = Height; targetingView.Width = Height; targetingView.DrawAll(); actionMenu.Height = Height; actionMenu.Width = Height; this.textBubbleView = new TextBubbleView(battle.TextBubbleSystem); textBubbleView.Height = Height; textBubbleView.Width = Width; textBubbleView.Draw(); Grid.Children.Add(actionMenu); Grid.Children.Add(targetingView); Grid.Children.Add(textBubbleView); //actionMenu.MoveTargetUp(); //battle.ActionMenu.MoveTargetUp(); //actionMenu.MoveTargetUp(); //battle.ActionMenu.MoveTargetUp(); //actionMenu.MoveTargetUp(); //battle.ActionMenu.MoveTargetUp(); EventManager.RegisterClassHandler(typeof(Window), Keyboard.KeyUpEvent, new KeyEventHandler(keyUp), true); battle.Start(); System.Diagnostics.Debug.WriteLine($"State {battle.State}"); }