private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { GoliathAttackSwitch.NextSwitch(); Goliath.Atacked(); } }
public HeroesController() { context = new ApplicationDbContext(); Hulk hulk = new Hulk(); Batman batman = new Batman(); Goliath goliath = new Goliath(); OptimusPrime optimusPrime = new OptimusPrime(); List <Heroes> initialHeroes = new List <Heroes>(); initialHeroes.Add(hulk); initialHeroes.Add(batman); initialHeroes.Add(goliath); initialHeroes.Add(optimusPrime); CheckInitialHeroes(initialHeroes); }
public bool CheckIfHeroIsDefault(int id) { Hulk hulk = new Hulk(); Batman batman = new Batman(); Goliath goliath = new Goliath(); OptimusPrime optimusPrime = new OptimusPrime(); var listedHeroes = (from r in context.Heroes where r.heroId == id select r.heroName).FirstOrDefault(); if (listedHeroes.ToString() == hulk.heroName || listedHeroes.ToString() == batman.heroName || listedHeroes.ToString() == goliath.heroName || listedHeroes.ToString() == optimusPrime.heroName) { return(true); } else { return(false); } }
public static Enemy create_enemy(int ID) { Enemy e = null; if (ID == GALTSA) { e = new Galtsa(); } else if (ID == GREM) { e = new Grem(); } else if (ID == ENDU) { e = new Endu(); } else if (ID == KOROTE) { e = new Korote(); } else if (ID == MOLNER) { e = new Molner(); } else if (ID == ETUENA) { e = new Etuena(); } else if (ID == CLYPTE) { e = new Clypte(); } else if (ID == GOLIATH) { e = new Goliath(); } else if (ID == KVERM) { e = new Kverm(); } else if (ID == LATU) { e = new Latu(); } else if (ID == EKE_TU) { e = new Eke_tu(); } else if (ID == OETEM) { e = new Oetem(); } else if (ID == EKE_FU) { e = new Eke_fu(); } else if (ID == EKE_SHI_AMI) { e = new Eke_shi_ami(); } else if (ID == EKE_LORD) { e = new Eke_Lord(); } else if (ID == KETEMCOL) { e = new Ketemcol(); } else if (ID == MAHUKIN) { e = new Mahukin(); } else if (ID == DRONGO) { e = new Drongo(); } else if (ID == MAHEKET) { e = new Maheket(); } else if (ID == CALUTE) { e = new Calute(); } else if (ID == ETALKET) { e = new Etalket(); } else if (ID == MUATEM) { e = new Muatem(); } else if (ID == DRAK) { e = new Drak(); } else if (ID == ZERRKU) { e = new Zerrku(); } else if (ID == GOKIN) { e = new Gokin(); } else if (ID == TAJAQAR) { e = new Tajaqar(); } else if (ID == TAJAERO) { e = new Tajaero(); } else if (ID == TERRA_QUAL) { e = new Terra_Qual(); } else if (ID == DUALE) { e = new Duale(); } else if (ID == MELD_SPEARMAN) { e = new Meld_Spearman(); } else if (ID == MELD_WARRIOR) { e = new Meld_Warrior(); } return(e); }
public static void NewRace(Character character) { switch (character.ChosenRace) { case "Aasimar(Protector)": Aasimar.Protector(character); break; case "Aasimar(Scourge)": Aasimar.Scourge(character); break; case "Aasimar(Fallen)": Aasimar.Fallen(character); break; case "Cambion": Cambion.Base(character); break; case "Changeling": Changeling.Base(character); break; case "Dhampir": Dhampir.Base(character); break; case "Dragonborn": Dragonborn.Base(character); break; case "Hill Dwarf": Dwarf.Hill(character); break; case "Mountain Dwarf": Dwarf.Mountain(character); break; case "Avariel": Elf.Avariel(character); break; case "Drow": Elf.Drow(character); break; case "Eladrin": Elf.Eladrin(character); break; case "Moon Elf": Elf.Moon(character); break; case "Sea Elf": Elf.Sea(character); break; case "Shadar-Kai": Elf.ShadarKai(character); break; case "High Elf": Elf.High(character); break; case "Wild Elf": Elf.Wild(character); break; case "Wood Elf": Elf.Wood(character); break; case "Forest Gnome": Gnome.Forest(character); break; case "Rock Gnome": Gnome.Rock(character); break; case "Goliath": Goliath.Base(character); break; case "Half-Elf": HalfElf.Base(character); break; case "Half-Orc": HalfOrc.Base(character); break; case "Lightfoot Halfling": Halfling.Lightfoot(character); break; case "Stout Halfling": Halfling.Stout(character); break; case "Human": Human.Base(character); break; case "Variant Human": Human.Variant(character); break; case "Minotaur": Minotaur.Base(character); break; case "Shade": Shade.Base(character); break; case "Tiefling": Tiefling.Base(character); break; case "Feral Tiefling": Tiefling.Feral(character); break; case "Demigod": Demigod.Base(character); break; } }