// Use this for initialization void Start() { golfBall = GameObject.FindGameObjectWithTag("golfBall"); golfBallScrpts = golfBall.GetComponent <GolfBall3>(); playerScore = 3; triggetCollision = true; ballFollowCamera[0].enabled = false; switchCamera = true; }
void Start() { audioSource = GetComponent <AudioSource>(); startYRotation = 70; score = 0; level = 1; golfBall = GameObject.FindGameObjectWithTag("golfBall"); golfBallScrpts = golfBall.GetComponent <GolfBall3>(); colScripts = golfBall.GetComponent <Collosions>(); scoreText.text = "Score: " + score; levelText.text = "Level : " + level; //rw.transform.rotation = imageWind; }