public GoldenElemental(int oreAmount) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 166; BaseSoundID = 268; Hue = m_DefaultHue; Alignment = Alignment.Elemental; SetStr(226, 255); SetDex(126, 145); SetInt(71, 92); SetHits(136, 153); SetDamage(9, 16); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 3500; Karma = -3500; VirtualArmor = 60; Item ore = new GoldOre(oreAmount); ore.ItemID = 0x19B9; PackItem(ore); }
public GoldenElemental(int oreAmount) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a golden elemental"; this.Body = 166; this.BaseSoundID = 268; this.SetStr(226, 255); this.SetDex(126, 145); this.SetInt(71, 92); this.SetHits(136, 153); this.SetDamage(9, 16); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 60, 75); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 30, 40); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.MagicResist, 50.1, 95.0); this.SetSkill(SkillName.Tactics, 60.1, 100.0); this.SetSkill(SkillName.Wrestling, 60.1, 100.0); this.Fame = 3500; this.Karma = -3500; Item ore = new GoldOre(oreAmount); ore.ItemID = 0x19B9; this.PackItem(ore); }
public GoldenElemental(int oreAmount = 2) : base(AIType.AI_Melee) { Body = 166; BaseSoundID = 268; SetStr(226, 255); SetDex(126, 145); SetInt(71, 92); SetHits(136, 153); SetDamage(9, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 75); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 3500; Karma = -3500; VirtualArmor = 60; Item ore = new GoldOre(oreAmount); ore.ItemID = 0x19B9; PackItem(ore); }
public override void OnDeath(Container c) { base.OnDeath(c); Item ore = new GoldOre(Utility.RandomMinMax(5, 10)); ore.ItemID = 0x19B7; c.DropItem(ore); }
public override void OnDeath(Container c) { base.OnDeath(c); if (this.RealName == "a golden sculpture") { Item ore = new GoldOre(Utility.RandomMinMax(5, 10)); ore.ItemID = 0x19B7; c.DropItem(ore); } else if (this.RealName == "an iron sculpture") { Item ore = new IronOre(Utility.RandomMinMax(5, 10)); ore.ItemID = 0x19B7; c.DropItem(ore); } else if (this.RealName == "a jade sculpture") { RareMetals stones = new RareMetals(Utility.RandomMinMax(5, 10), "jade stones"); c.DropItem(stones); } else if (this.RealName == "a marble sculpture") { RareMetals stones = new RareMetals(Utility.RandomMinMax(5, 10), "gargish marble stones"); c.DropItem(stones); } else if (this.RealName == "a shadow iron sculpture") { Item ore = new ShadowIronOre(Utility.RandomMinMax(5, 10)); ore.ItemID = 0x19B7; c.DropItem(ore); } else if (this.RealName == "a silver sculpture") { RareMetals stones = new RareMetals(Utility.RandomMinMax(5, 10), "silver stones"); c.DropItem(stones); } else if (this.RealName == "a stone sculpture") { Granite granite = new Granite(); granite.Amount = 1; c.DropItem(granite); } else if (this.RealName == "a bronze sculpture") { Item ore = new BronzeOre(Utility.RandomMinMax(5, 10)); ore.ItemID = 0x19B7; c.DropItem(ore); } }
public GoldenElemental(int oreAmount) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a golden elemental"; Body = 14; Hue = MaterialInfo.GetMaterialColor("gold", "monster", 0); BaseSoundID = 268; SetStr(226, 255); SetDex(126, 145); SetInt(71, 92); SetHits(136, 153); SetDamage(9, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 75); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 3500; Karma = -3500; VirtualArmor = 60; Item ore = new GoldOre(oreAmount); ore.ItemID = 0x19B9; PackItem(ore); }
public void ConvertOretoIngot(Mobile from) { this.Skills.Mining.Cap = 120; Container backpack = this.Backpack; BankBox bank = from.BankBox; IronOre item = (IronOre)backpack.FindItemByType(typeof(IronOre)); if (item is BaseOre) { BaseOre m_Ore = item as BaseOre; int toConsume = m_Ore.Amount; if (toConsume > 30000) { toConsume = 30000; } else if (m_Ore.Amount < 2) { m_Ore.Delete(); } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = toConsume * 2; m_Ore.Consume(toConsume); this.PlaySound(0x57); this.AddToBackpack(item); this.AddToBackpack(ingot); } ShadowOre item1 = (ShadowOre)backpack.FindItemByType(typeof(ShadowOre)); if (item1 is BaseOre) { BaseOre m_Ore = item1 as BaseOre; int toConsume = m_Ore.Amount; if (toConsume > 30000) { toConsume = 30000; } else if (m_Ore.Amount < 2) { m_Ore.Delete(); } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = toConsume * 2; m_Ore.Consume(toConsume); this.PlaySound(0x57); this.AddToBackpack(item); this.AddToBackpack(ingot); } BronzeOre item2 = (BronzeOre)backpack.FindItemByType(typeof(BronzeOre)); if (item2 is BaseOre) { BaseOre m_Ore = item2 as BaseOre; int toConsume = m_Ore.Amount; if (toConsume > 30000) { toConsume = 30000; } else if (m_Ore.Amount < 2) { m_Ore.Delete(); } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = toConsume * 2; m_Ore.Consume(toConsume); this.PlaySound(0x57); this.AddToBackpack(item); this.AddToBackpack(ingot); } CopperOre item3 = (CopperOre)backpack.FindItemByType(typeof(CopperOre)); if (item3 is BaseOre) { BaseOre m_Ore = item3 as BaseOre; int toConsume = m_Ore.Amount; if (toConsume > 30000) { toConsume = 30000; } else if (m_Ore.Amount < 2) { m_Ore.Delete(); } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = toConsume * 2; m_Ore.Consume(toConsume); this.PlaySound(0x57); this.AddToBackpack(item); this.AddToBackpack(ingot); } GoldOre item4 = (GoldOre)backpack.FindItemByType(typeof(GoldOre)); if (item4 is BaseOre) { BaseOre m_Ore = item4 as BaseOre; int toConsume = m_Ore.Amount; if (toConsume > 30000) { toConsume = 30000; } else if (m_Ore.Amount < 2) { m_Ore.Delete(); } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = toConsume * 2; m_Ore.Consume(toConsume); this.PlaySound(0x57); this.AddToBackpack(item); this.AddToBackpack(ingot); } DullcopperOre item5 = (DullcopperOre)backpack.FindItemByType(typeof(DullcopperOre)); if (item5 is BaseOre) { BaseOre m_Ore = item5 as BaseOre; int toConsume = m_Ore.Amount; if (toConsume > 30000) { toConsume = 30000; } else if (m_Ore.Amount < 2) { m_Ore.Delete(); } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = toConsume * 2; m_Ore.Consume(toConsume); this.PlaySound(0x57); this.AddToBackpack(item); this.AddToBackpack(ingot); } AgapiteOre item6 = (AgapiteOre)backpack.FindItemByType(typeof(AgapiteOre)); if (item6 is BaseOre) { BaseOre m_Ore = item6 as BaseOre; int toConsume = m_Ore.Amount; if (toConsume > 30000) { toConsume = 30000; } else if (m_Ore.Amount < 2) { m_Ore.Delete(); } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = toConsume * 2; m_Ore.Consume(toConsume); this.PlaySound(0x57); this.AddToBackpack(item); this.AddToBackpack(ingot); } VeriteOre item7 = (VeriteOre)backpack.FindItemByType(typeof(VeriteOre)); if (item7 is BaseOre) { BaseOre m_Ore = item7 as BaseOre; int toConsume = m_Ore.Amount; if (toConsume > 30000) { toConsume = 30000; } else if (m_Ore.Amount < 2) { m_Ore.Delete(); } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = toConsume * 2; m_Ore.Consume(toConsume); this.PlaySound(0x57); this.AddToBackpack(item); this.AddToBackpack(ingot); } ValoriteOre item8 = (ValoriteOre)backpack.FindItemByType(typeof(ValoriteOre)); if (item8 is BaseOre) { BaseOre m_Ore = item8 as BaseOre; int toConsume = m_Ore.Amount; if (toConsume > 30000) { toConsume = 30000; } else if (m_Ore.Amount < 2) { m_Ore.Delete(); } BaseIngot ingot = m_Ore.GetIngot(); ingot.Amount = toConsume * 2; m_Ore.Consume(toConsume); this.PlaySound(0x57); this.AddToBackpack(item); this.AddToBackpack(ingot); } }
public override void OnDeath(Container c) { base.OnDeath(c); if (this.RealName == "an iron grue") { Item ore = new IronOre(Utility.RandomMinMax(3, 8)); ore.ItemID = 0x19B7; c.DropItem(ore); } else if (this.RealName == "a golden grue") { Item ore = new GoldOre(Utility.RandomMinMax(3, 8)); ore.ItemID = 0x19B9; c.DropItem(ore); } else if (this.RealName == "a shadow iron grue") { Item ore = new ShadowIronOre(Utility.RandomMinMax(3, 8)); ore.ItemID = 0x19B9; c.DropItem(ore); } else if (this.RealName == "a valorite grue") { Item ore = new ValoriteOre(Utility.RandomMinMax(3, 8)); ore.ItemID = 0x19B9; c.DropItem(ore); } else if (this.RealName == "a verite grue") { Item ore = new VeriteOre(Utility.RandomMinMax(3, 8)); ore.ItemID = 0x19B9; c.DropItem(ore); } else if (this.RealName == "an agapite grue") { Item ore = new AgapiteOre(Utility.RandomMinMax(3, 8)); ore.ItemID = 0x19B9; c.DropItem(ore); } else if (this.RealName == "a bronze grue") { Item ore = new BronzeOre(Utility.RandomMinMax(3, 8)); ore.ItemID = 0x19B9; c.DropItem(ore); } else if (this.RealName == "a copper grue") { Item ore = new CopperOre(Utility.RandomMinMax(3, 8)); ore.ItemID = 0x19B9; c.DropItem(ore); } else if (this.RealName == "a dull copper grue") { Item ore = new DullCopperOre(Utility.RandomMinMax(3, 8)); ore.ItemID = 0x19B9; c.DropItem(ore); } else if (this.RealName == "a stone grue") { Granite granite = new Granite(); granite.Amount = Utility.RandomMinMax(1, 3); c.DropItem(granite); } }
public GoldenElemental(int oreAmount) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a golden elemental"; Body = 166; BaseSoundID = 268; SetStr(426, 455); SetDex(126, 145); SetInt(71, 92); SetHits(636, 753); SetDamage(5, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60); SetResistance(ResistanceType.Fire, 10); SetResistance(ResistanceType.Cold, -50); SetResistance(ResistanceType.Poison, 30); SetResistance(ResistanceType.Energy, 30); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 3500; Karma = -3500; PackGold(519, 625); PackItem(new ElementalDust(Utility.RandomMinMax(58, 112))); Item ore = new GoldOre(oreAmount); ore.ItemID = 0x19B9; PackItem(ore); if (Utility.RandomDouble() < 0.01) { PackItem(new TreasureMap(1, Map.Malas)); } switch (Utility.Random(9)) { case 0: PackItem(new Agate()); break; case 1: PackItem(new Beryl()); break; case 2: PackItem(new ChromeDiopside()); break; case 3: PackItem(new FireOpal()); break; case 4: PackItem(new MoonstoneCustom()); break; case 5: PackItem(new Onyx()); break; case 6: PackItem(new Opal()); break; case 7: PackItem(new Pearl()); break; case 8: PackItem(new TurquoiseCustom()); break; } }