public void init(GoddessUnitWindow win, Card selectCard, string index) { card = selectCard; winn = win as GoddessUnitWindow; if (card == null) { lvLabel.gameObject.SetActive(false); icon.gameObject.SetActive(false); EmptyIcon.gameObject.SetActive(true); if (index != "") { ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.GODDESS_EMTY + index + "_e", EmptyIcon); } iconBg.gameObject.SetActive(true); iconBg.spriteName = "IconBack"; } else { lvLabel.gameObject.SetActive(true); icon.gameObject.SetActive(true); iconBg.gameObject.SetActive(true); EmptyIcon.gameObject.SetActive(false); ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.GODDESS_HEAD2 + card.getImageID() + "_h", icon); iconBg.spriteName = QualityManagerment.qualityIDToIconSpriteName(card.getQualityId()); lvLabel.text = "Lv." + card.getLevel() + "/" + card.getMaxLevel(); } }
/**女神的UID或Sid */ /*method */ /// <summary> /// 更新每条的详细信息 /// </summary> /// <param name="be">Be.</param> public void updateItem(Card be, GoddessUnitWindow win) { winn = win; selectBe = be; if (be != null) { ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.NVSHENHEADPATH + be.getImageID() + "_head", goddessHead); goddessName.text = be.getName(); goodessLv.text = "Lv:" + be.getLevel().ToString(); } }
public void init(GoddessUnitWindow win) { winn = win; }