コード例 #1
0
ファイル: Faction.cs プロジェクト: NathanCoit/4GP6Capstone
 /// <summary>
 /// Constructor for loading an already created god from a save state
 /// </summary>
 /// <param name="savedFaction"></param>
 public Faction(GameInfo.SavedFaction savedFaction)
 {
     GodName         = savedFaction.GodName;
     Type            = savedFaction.Type;
     GodTier         = savedFaction.GodTier;
     MaterialCount   = savedFaction.MatieralCount;
     Morale          = savedFaction.Morale > 0.2f ? savedFaction.Morale : 0.2f;
     WorshipperCount = savedFaction.WorshipperCount;
     FactionArea     = new List <float[]>();
     foreach (GameInfo.SavedArea musSavedArea in savedFaction.FactionArea)
     {
         FactionArea.Add(
             new float[]
         {
             musSavedArea.StartingRad,
             musSavedArea.EndingRad,
             musSavedArea.StartingAngle,
             musSavedArea.EndingAngle
         });
     }
     CurrentAbilites = new List <Ability>();
     CurrentUpgrades = new List <WorshipperUpgrade>();
     foreach (string strAbilityName in savedFaction.Abilities)
     {
         CurrentAbilites.Add(Ability.LoadAbilityFromName(strAbilityName));
     }
 }
コード例 #2
0
ファイル: Faction.cs プロジェクト: NathanCoit/4GP6Capstone
 /// <summary>
 /// Contructor for creating a new god
 /// </summary>
 /// <param name="pstrGodName"></param>
 /// <param name="penumGodType"></param>
 /// <param name="pintTier"></param>
 public Faction(string pstrGodName, GodType penumGodType, int pintTier)
 {
     GodName         = pstrGodName;
     CurrentAbilites = new List <Ability>();
     CurrentUpgrades = new List <WorshipperUpgrade>();
     Type            = penumGodType;
     GodTier         = pintTier;
 }
コード例 #3
0
ファイル: Item.cs プロジェクト: Trickermand/DankSmiteOnline
 /// <summary>
 /// Creates an instance of an Item
 /// </summary>
 /// <param name="_name">Name of the Item</param>
 /// <param name="_godItemType">The type Gods that are allowed to use this Item</param>
 /// <param name="_itemColorType">The damage color of the Item. Can be Damage/Hybrid/Defense/NoColor</param>
 /// <param name="_mapType">The maps the Item are allowed</param>
 public Item(string _name, string _fileName, GodType _godItemType, ItemColorType _itemColorType, MapTypes _mapType)
 {
     this.name        = _name;
     this.fileName    = _fileName;
     this.godItemType = new List <GodType>()
     {
         _godItemType
     };
     this.itemColorType = _itemColorType;
     this.mapTypes      = new List <MapTypes>()
     {
         _mapType
     };
 }
コード例 #4
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    public God GetGod(GodType type)
    {
        God result;

        if (GodDictionary.TryGetValue(type, out result))
        {
            return(result);
        }
        else
        {
            Debug.LogError("God type not found: " + type);
            return(null);
        }
    }
コード例 #5
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        /// <summary>
        /// Retrieves all boots for the chosen god damage type. There is no differentiation between dmg, hyb or def boots.
        /// </summary>
        /// <param name="legalItemColors">Legal items seleceted with the Checkboxes</param>
        /// <param name="godType">Curent God's type</param>
        /// <returns></returns>
        public List <Item> RetrieveLegalBoots(List <ItemColorType> legalItemColors, GodType godType)
        {
            List <Item> legalItems = new List <Item> {
            };

            foreach (Item currentItem in allBoots)
            {
                if (currentItem.godItemType.Contains(godType) && currentItem.mapTypes.Contains(selectedMapType))
                {
                    legalItems.Add(currentItem);
                }
            }
            return(legalItems);
        }
コード例 #6
0
ファイル: GameMain.cs プロジェクト: markv12/PaidInBlood
    private void RemoveSacrifice(GodType type)
    {
        switch (type)
        {
        case GodType.Frog:
            Maidens--;
            break;

        case GodType.Goat:
            Goats--;
            break;

        case GodType.Rabbit:
            YoungLads--;
            break;
        }
    }
コード例 #7
0
ファイル: GameMain.cs プロジェクト: markv12/PaidInBlood
    private bool CanSacrifice(GodType type)
    {
        switch (type)
        {
        case GodType.Frog:
            return(Maidens > 0);

        case GodType.Goat:
            return(Goats > 0);

        case GodType.Rabbit:
            return(YoungLads > 0);

        default:
            return(false);
        }
    }
コード例 #8
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        /// <summary>
        /// Retrieves all items for the chosen god type. Does not consider Katanas for hunters.
        /// </summary>
        /// <param name="legalItemColors">Legal items seleceted with the Checkboxes</param>
        /// <param name="godType">Curent God's type</param>
        /// <returns></returns>
        public List <Item> RetrieveLegalItems(List <ItemColorType> legalItemColors, GodType godType)
        {
            List <Item> legalItems = new List <Item> {
            };

            foreach (Item currentItem in allItems)
            {
                //Check if an items legal gods contains the current god
                //And checks if the item is of legal color, as selected from Checkboxes
                if (currentItem.godItemType.Contains(godType) && legalItemColors.Contains(currentItem.itemColorType) && currentItem.mapTypes.Contains(selectedMapType))
                {
                    legalItems.Add(currentItem);
                }
            }

            return(legalItems);
        }
コード例 #9
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ファイル: God.cs プロジェクト: tier6tank/DFWV
        internal override void Export(string table)
        {
            var vals = new List <object>
            {
                Id,
                Name.DBExport(),
                GodType.DBExport(),
                Hf.DBExport(),
                RaceName.DBExport()
            };

            Database.ExportWorldItem(table, vals);

            foreach (var sphere in Spheres)
            {
                Database.ExportWorldItem("God_Sphere", new List <object> {
                    Id, HistoricalFigure.Spheres[sphere]
                });
            }
        }
コード例 #10
0
ファイル: Faction.cs プロジェクト: NathanCoit/4GP6Capstone
    /// <summary>
    /// Helper method to get the predefined abilities based on the given god type
    /// Used to load the abilities of a god on new game.
    /// </summary>
    /// <param name="penumGodType"></param>
    /// <returns></returns>
    public static List <Ability> GetGodAbilities(GodType penumGodType)
    {
        List <Ability> arrGodAbilities = new List <Ability>();

        switch (penumGodType)
        {
        case GodType.Ducks:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Quack"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Quack!!"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Quack?"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Quack¿"));
            break;

        case GodType.Lightning:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Smite"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Electric Field"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Stun"));
            break;

        case GodType.Fire:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("FireBall"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Lava River"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Ignite Weapons"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Burn"));
            break;

        case GodType.Forks:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Throw Fork"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Fork Sweep"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Eat Spaghett"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Fork Flash"));
            break;

        case GodType.Robots:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Electrocute"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Eye Laser"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Analyze"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Better Programming"));
            break;

        case GodType.Smiths:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Hammer Slap"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Drop Anvil"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Sharpen Arms"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Armor Break"));
            break;

        case GodType.Love:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Blow A Kiss"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Giant Heart Slap"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Slap Ass"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Charm"));
            break;

        case GodType.Mushrooms:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Throw Mushroom"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Eat Mushroom"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Spread Spores"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Mushroom Laser"));
            break;

        case GodType.Shoes:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Kick"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Yeezys"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Leg Sweep"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Broken Ankles"));
            break;

        case GodType.Water:
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Drown"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Tsunami"));
            arrGodAbilities.Add(Ability.LoadAbilityFromName("Stay Hydrated"));
            break;
        }
        return(arrGodAbilities);
    }
コード例 #11
0
ファイル: God.cs プロジェクト: Trickermand/DankSmiteOnline
 public God(string _name, string _godType, string _fileName)
 {
     this.name     = _name;
     this.godType  = GodTypeFromString(_godType);
     this.fileName = _fileName;
 }
コード例 #12
0
ファイル: God.cs プロジェクト: Trickermand/DankSmiteOnline
 public God(string _name, GodType _godType, string fileName)
 {
     this.name    = _name;
     this.godType = _godType;
 }