// Global function public GBThreatSequence FindWinningThreatSeq() { // First find a number of possibly winning threat trees. GBSearchModule gbSearch = new GBSearchModule(GoBangBoard.boardDim); GBSpaceState rootState = new GBSpaceState((GoBangBoard)gb.Clone()); rootState.UpdateIsGoal(gbSearch); // HEURISTIC: use category reduction (page 140-141) gbSearch.categoryReductionHeuristicOn = true; DBSearch db = new DBSearch(gbSearch, breadthFirst); db.Search(rootState); //db.DumpDOTGoalsOnly (); // Now, enumerate all the possibly winning threat trees found GBThreatSequence[] potentialWinningSeqs = GBThreatSequence.BuildAllGoalPathes(gbSearch, db.Root); Console.WriteLine("{0} potential winning threat sequences.", potentialWinningSeqs.Length); // Check them one by one until a surely winning threat tree is found GoBangBoard gbFlipped = (GoBangBoard)gb.Clone(); gbFlipped.Flip(); int DEBUGwinningFound = 0; GBThreatSequence DEBUGwinning = null; foreach (GBThreatSequence threatSeq in potentialWinningSeqs) { if (DefenseRefutes(threatSeq, (GoBangBoard)gbFlipped.Clone()) < 0) { // Found a sure win, return early // FIXME: for debugging we count all winning sequences found, // but we should return as early as possible. DEBUGwinningFound += 1; DEBUGwinning = threatSeq; //Console.WriteLine ("WINNING:\n{0}", threatSeq); // FIXME //return (threatSeq); } } Console.WriteLine("{0} winning of {1} potential winning threat sequences identified", DEBUGwinningFound, potentialWinningSeqs.Length); // Found no unrefuted threat sequence return(DEBUGwinning); }
/** Test a potential winning threat sequence for refutability. * * @param curBoard The original board the original attacker db-search was * started with (root.State.GB). * @param root The root node of the search tree. * @param goalnode The new goal node identified by db-search. * * @returns null if the sequence is refutable, otherwise the sequence * itself is returned. */ public static GBThreatSequence DefenseRefutable(GoBangBoard curBoard, DBNode root, DBNode goalnode) { // First create the goal path, that is, all nodes that lie on the // direct child path to the node. ArrayList gp = GBThreatSequence.GoalPath(root, goalnode); // Check if there is a clear refutable path node in the path and // return early if this is the case. //Console.WriteLine ("Path:"); foreach (DBNode gpN in gp) { //Console.WriteLine (" {0}", gpN); if (gpN.IsRefutePathRoot) { //Console.WriteLine ("DEBUG: node in refutepath"); return(null); } } // Now combine the operators and build a one-by-one threat sequence. GBThreatSequence seq = GBThreatSequence.BuildThreatSequence(gp); // Clone and flip board GoBangBoard gbFlipped = (GoBangBoard)curBoard.Clone(); gbFlipped.Flip(); Console.Write(" checking potential {0} pair-move sequence: ", gp.Count); Console.Out.Flush(); int refutes = DefenseRefutes(seq, gbFlipped); if (refutes < 0) { Console.WriteLine("un-refutable"); return(seq); } Console.WriteLine("refutable at pair-move {0}", refutes); // Mark root of refutation if (refutes < (gp.Count - 1)) { DBNode refutePathRoot = (DBNode)gp[refutes + 1]; refutePathRoot.IsRefutePathRoot = true; } return(null); }
public void UpdateLegalOperators(int maxCat, bool doCatReduction) { // If we do category reduction, we shall proceed like this: // "... if in a node N of the db-search DAG, the defender has a threat // of category c_1, for each descendent of N the attacker is // restricted to threats of categories less than c_1". // // So we first find out the threats of the defender if (maxCat >= 1 && doCatReduction) { // Reverse attacker/defender GoBangBoard gbFlip = (GoBangBoard)gb.Clone(); gbFlip.Flip(); int lowestCat = GBOperator.LowestOperatorCategory(gbFlip); //Console.WriteLine ("lowestCat = {0}, maxCat = {1}", lowestCat, maxCat); // If the defender has a five already, there is no need to search. if (lowestCat == 0) { this.legalOperators = null; return; } // Now, we have to add one to the lowest category. This is // because the operators judge what they can create in one move, // not what is already there on the board. lowestCat += 1; // Otherwise, if the defenders lowest category threat is below or // equal to the current maximum category, we decrease the maximum // category to allow only those attacker threats that can still // force. if (lowestCat <= maxCat) { Console.WriteLine("doCatRed: from {0} to {1}", maxCat, lowestCat - 1); maxCat = lowestCat - 1; } else { Console.WriteLine("maxCat = {0}", maxCat); } } this.legalOperators = GBOperator.LegalOperators(this, maxCat); }