public void GoBack(GoBackFromBattleEvent e, Node any) { base.ScheduleEvent <ShowScreenNoAnimationEvent <ExitBattleToLobbyLoadScreenComponent> >(any); }
public void SetBattleActionsStateOnExit(GoBackFromBattleEvent e, Node any, [JoinAll] NotSpectatorBattleChatGUINode battleChatGUINode, [JoinByScreen] HUDScreenNode hudScreenNode) { this.SetBattleActionsState(battleChatGUINode, hudScreenNode); }