public void SendRequest() { GmStats stats = new GmStats(); GameMachine.Core.ActorSystem.sendImmediate = true; messageHandler.SendReliable(stats, routeName); messageHandler.SendGameMessages(); GameMachine.Core.ActorSystem.sendImmediate = false; }
public void OnMessage(object message) { if (message is GmStats) { currentStats = (GmStats)message; if (active) { ShowStats(); } } }
public void SendRequest() { GmStats stats = new GmStats(); messageHandler.SendReliable(stats, routeName); }