コード例 #1
0
ファイル: GlyphTests.cs プロジェクト: stefannikolei/Fonts
        public void LoadGlyph()
        {
            Font font = new FontCollection().Install(TestFonts.SimpleFontFileData()).CreateFont(12);

            // Get letter A
            Glyph         g        = font.GetGlyph(41);
            GlyphInstance instance = g.Instance;

            Assert.Equal(20, instance.ControlPoints.Length);
            Assert.Equal(20, instance.OnCurves.Length);
        }
コード例 #2
0
        public void LoadFontWoff()
        {
            IFontInstance font = FontInstance.LoadFont(TestFonts.SimpleFontFileWoffData());

            Assert.Equal("SixLaborsSampleAB regular", font.Description.FontName);
            Assert.Equal("Regular", font.Description.FontSubFamilyName);

            GlyphInstance glyph = font.GetGlyph('a');
            var           r     = new GlyphRenderer();

            glyph.RenderTo(r, 12, System.Numerics.Vector2.Zero, new System.Numerics.Vector2(72), 0);
            // the test font only has characters .notdef, 'a' & 'b' defined
            Assert.Equal(6, r.ControlPoints.Distinct().Count());
        }
コード例 #3
0
        public bool GetAdvances(out float[] advances)
        {
            advances = null;

            GlyphInstance firstInstance = FontInstance.GetGlyph(FirstChar);
            float         adv           = firstInstance.AdvanceWidth * Size * (DrawDpi / CalcDpi) / firstInstance.SizeOfEm;

            for (int i = FirstChar + 1; i <= LastChar; i++)
            {
                GlyphInstance inst = FontInstance.GetGlyph(i);
                float         iAdv = inst.AdvanceWidth * Size * (DrawDpi / CalcDpi) / inst.SizeOfEm;

                if (advances == null)
                {
                    if (iAdv != adv)
                    {
                        advances = new float[CharCount];
                        for (int c = 0; c < i - FirstChar; c++)
                        {
                            advances[c] = adv;
                        }
                        advances[i - FirstChar] = iAdv;
                    }
                }
                else
                {
                    advances[i - FirstChar] = iAdv;
                }
            }

            if (advances == null)
            {
                advances = new float[1] {
                    adv
                };
                return(false);
            }

            return(true);
        }
コード例 #4
0
        /// <summary>
        /// Creates the <see cref="IPathCollection"/> for all the characters, also getting their colors,
        /// glyph sizes and render offsets.
        /// </summary>
        private IPathCollection[] CreatePaths(out Color?[][] colors, out System.Drawing.Point[] sizes, out Vector2[] offsets)
        {
            float glyphRenderY = Size / CalcDpi * FontInstance.Ascender / FontInstance.EmSize;
            ColorGlyphRenderer glyphRenderer = new ColorGlyphRenderer();

            IPathCollection[] paths = new IPathCollection[CharCount];
            sizes   = new System.Drawing.Point[paths.Length];
            offsets = new Vector2[paths.Length];
            colors  = null;

            for (int i = 0; i < paths.Length; i++)
            {
                char c = (char)(i + FirstChar);
                glyphRenderer.Reset();
                GlyphInstance glyphInstance = FontInstance.GetGlyph(c);
                glyphInstance.RenderTo(glyphRenderer, Size, new Vector2(0, glyphRenderY), new Vector2(DrawDpi, DrawDpi), 0);
                IPathCollection p      = glyphRenderer.Paths;
                RectangleF      bounds = p.Bounds;

                float area = bounds.Width * bounds.Height;
                if (float.IsFinite(area) && area != 0 && (c > char.MaxValue || !char.IsWhiteSpace(c)))
                {
                    paths[i]         = p;
                    sizes[i]         = new System.Drawing.Point((int)Math.Ceiling(bounds.Width), (int)Math.Ceiling(bounds.Height));
                    renderOffsets[i] = new Vector2(bounds.X, bounds.Y);
                }

                if (glyphRenderer.HasAnyPathColors())
                {
                    if (colors == null)
                    {
                        colors = new Color?[CharCount][];
                    }

                    colors[i] = glyphRenderer.PathColors;
                }
            }

            return(paths);
        }
コード例 #5
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        public unsafe FontAtlas(FontFamily fontFamily, int fontSize, IEnumerable <int> characters)
        {
            Stopwatch watch = new Stopwatch();

            watch.Start();

            Size = fontSize;
            Font  font   = new Font(fontFamily, fontSize);
            float factor = (float)fontSize / font.EmSize;
            List <PackingRectangle> glyphRectangles = new List <PackingRectangle>();

            foreach (int character in characters)
            {
                GlyphInstance glyph = font.GetGlyph(character).Instance;
                glyphRectangles.Add(new PackingRectangle(0, 0, (uint)((glyph.LeftSideBearing + glyph.AdvanceWidth) * factor), (uint)(glyph.Height * factor), character));
            }

            PackingRectangle[] rectArray = glyphRectangles.ToArray();
            RectanglePacker.Pack(rectArray, out PackingRectangle bounds);

            Image <A8> image = new Image <A8>((int)bounds.Width, (int)bounds.Height);

            Characters = new Dictionary <char, CharacterData>();
            image.Mutate(x =>
            {
                foreach (PackingRectangle glyphRectangle in rectArray)
                {
                    GlyphInstance glyph = font.GetGlyph(glyphRectangle.Id).Instance;
                    Characters.Add((char)glyphRectangle.Id, new CharacterData()
                    {
                        uvX1     = glyphRectangle.X / (float)image.Width,
                        uvX2     = (glyphRectangle.X + glyphRectangle.Width) / (float)image.Width,
                        uvY1     = glyphRectangle.Y / (float)image.Height,
                        uvY2     = (glyphRectangle.Y + glyphRectangle.Height) / (float)image.Height,
                        xAdvance = glyph.AdvanceWidth * factor,
                        height   = glyph.Height * factor
                    });
                    x.DrawText(((char)glyphRectangle.Id).ToString(), font, Color.White,
                               new PointF(glyphRectangle.X, glyphRectangle.Y));
                }
            });

            image.TryGetSinglePixelSpan(out Span <A8> pixels);

            TextureId = GL.GenTexture();
            GL.ActiveTexture(TextureUnit.Texture0);
            GL.BindTexture(TextureTarget.Texture2D, TextureId);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
            GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
            fixed(A8 *pixelPointer = pixels)
            {
                GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Alpha, image.Width, image.Height, 0, PixelFormat.Alpha, PixelType.UnsignedByte, new IntPtr(pixelPointer));
            }

            GL.GenerateTextureMipmap(TextureId);

            watch.Stop();
            Console.WriteLine($"Font atlas with size {image.Width}x{image.Height} was created in {watch.ElapsedMilliseconds}ms!");
        }
コード例 #6
0
 public override void apply(Bridge.Html5.CanvasRenderingContext2D context, GlyphInstance glyph)
 {
     throw new System.NotImplementedException();
 }
コード例 #7
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        public float GetAdvance(int size, int codepoint)
        {
            GlyphInstance inst = FontInstance.GetGlyph(codepoint);

            return(inst.AdvanceWidth * size / FontInstance.EmSize);
        }
コード例 #8
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        public void Issue21_LoopDetectedLoadingGlyphs()
        {
            Font font = new FontCollection().Install(TestFonts.CarterOneFileData()).CreateFont(12);

            GlyphInstance g = font.Instance.GetGlyph('\0');
        }
コード例 #9
0
ファイル: BlurFilter.cs プロジェクト: Shkarin/TestBuildBridge
 public override void apply(Bridge.Html5.CanvasRenderingContext2D context, GlyphInstance glyph)
 {
     apply(context);
 }