public void glutSolidSphere(double radius, int slices, int stacks) { Glu.QuadricDrawStyle(quadObj, QuadricDrawStyle.Fill); Glu.QuadricNormal(quadObj, QuadricNormal.Smooth); /* If we ever changed/used the texture or orientation state * of quadObj, we'd need to change it to the defaults here * with gluQuadricTexture and/or gluQuadricOrientation. */ Glu.Sphere(quadObj, radius, slices, stacks); }