コード例 #1
0
ファイル: AssetMgr.cs プロジェクト: Amre-Amer/SeeMeDoIt
 public void Advance()
 {
     g.DebugLog("Advance...");
     //g.shakeMgr.AdvanceTableMaterial();
     g.ticTacToeMgr.ColorSideIndicators((Color.white + Color.black) / 2);
     //
     SwitchAssets();
     //
     AdvanceExpand();
     g.ticTacToeMgr.ResetTicTacToe();
     Invoke("ClearPause", delayExpand);
 }
コード例 #2
0
    void UpdateChangeN()
    {
        GameObject goCam = g.goSenderCam;

        if (g.role == RoleType.receiver)
        {
            goCam = g.goReceiverCam;
        }
        txtSend = "";
        for (int n = 0; n < g.goAssets.transform.childCount; n++)
        {
            GameObject go = g.goAssets.transform.GetChild(n).gameObject;
            if (g.ynPause == false)
            {
                if (g.udpMgr.ynConnected == true && HasTargetMoved(n) == true)
                {
                    if (txtSend != "")
                    {
                        txtSend += "*";
                    }
                    txtSend += Vector3ToStringGoNtarget(n);
                }
            }
        }
        UpdateExpiredFromTxtConfirms();
        AddConfirms();
        if (txtSend != "")
        {
            SendString(txtSend);
        }

        if (ynReceived == true)
        {
            if (ynError == true)
            {
                DebugLog(txtError);
                ynError = false;
            }
            else
            {
                g.DebugLog("Receiving " + txtReceived);
                ReceiveOtherNs();
                timeLastReceived = Time.realtimeSinceStartup;
                ynReceived       = false;
                txtReceived      = "";
            }
        }
        g.smoothMgr.SaveAll();
    }
コード例 #3
0
ファイル: ModeMgr.cs プロジェクト: Amre-Amer/SeeMeDoIt
 public void UpdateMode()
 {
     if (g.ynDetect == false && g.ynRotateGround == false)
     {
         g.mode = ModeType.play;
         //g.autoMgr.TurnOnOffAutoImages(true);
     }
     else
     {
         g.mode = ModeType.place;
     }
     if (modeLast != g.mode)
     {
         bool ynShowPlaneAndProtractor = g.mode == ModeType.place;
         g.imagePlane.gameObject.SetActive(ynShowPlaneAndProtractor);
         g.planeFinderMgr.PlaneFinderOnOff(ynShowPlaneAndProtractor);
         g.autoMgr.ResetTimeLastTouch();
         g.DebugLog("Mode " + g.mode);
     }
 }