IEnumerator Wait() { yield return(StartCoroutine(Global_B.Fade(0, 1, fadeWait, fade))); Scene_Manager.instance.LoadScene(); }
void Start() { fade.alpha = 1; StartCoroutine(Global_B.Fade(1, 0, fadeWait, fade)); }
IEnumerator Wait() { yield return(StartCoroutine(Global_B.Fade(0, 1, fadeWait, fade))); Scene_Manager.instance.LoadScene(); }
void Start() { fade.alpha = 1; StartCoroutine(Global_B.Fade(1, 0, fadeWait, fade)); }