// Use this for initialization void Start() { hero = GlobalVariable.GetPlayerHero(HeroSlot); delayTimer = 0.0f; switch (HeroSlot) { case 1: Vector3 temp1 = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, hero.GetComponent <Hero>().transform.position.z); hero.GetComponent <Hero>().transform.position = temp1; break; case 2: Vector3 temp2 = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, hero.GetComponent <Hero>().transform.position.z); hero.GetComponent <Hero>().transform.position = temp2; break; case 3: Vector3 temp3 = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, hero.GetComponent <Hero>().transform.position.z); hero.GetComponent <Hero>().transform.position = temp3; break; default: break; } }
// Use this for initialization void Start() { // Use player team for hero images Hero1.sprite = GlobalVariable.GetPlayerHero(1).GetComponent <Hero>().GetSprite(); Hero2.sprite = GlobalVariable.GetPlayerHero(2).GetComponent <Hero>().GetSprite(); Hero3.sprite = GlobalVariable.GetPlayerHero(3).GetComponent <Hero>().GetSprite(); Stats1.text = GlobalVariable.PrintPlayerHeroStats(1); Stats2.text = GlobalVariable.PrintPlayerHeroStats(2); Stats3.text = GlobalVariable.PrintPlayerHeroStats(3); Wave.text = "Wave Reached: " + WaveManager.GetWaveNumber(); Gold.text = "Gold Earned: " + WaveManager.GetGoldEarned(); Kills.text = "Kill Count: " + WaveManager.GetKillCount(); ReturnToMainMenu.onClick.AddListener(delegate { BackToMainMenu(); }); }