public void LoadStockpiles() { Stockpile stockpile; stockpile = new GlobalStockpile(Resource.Collection.Iron); this.Stockpiles.Add(stockpile); stockpile = new GlobalStockpile(Resource.Collection.Wood); this.Stockpiles.Add(stockpile); stockpile = new GlobalStockpile(Resource.Collection.Stone); this.Stockpiles.Add(stockpile); }
public void Handle(AddStockpileCommand message) { var resource = message.Resource; var game = message.Game; // Test for unique storage per resource foreach (var stockpileRef in game.Stockpiles) { var oldStockpile = stockpileRepository.Get(stockpileRef.Key); if (resource == oldStockpile.Resource) { throw new InvalidOperationException(string.Format("Resource {0} stockpile is pressent", resource.DisplayName)); } } var stockpile = new GlobalStockpile(resource); stockpileRepository.Save(stockpile); game.AddStockpile(stockpile.GetAggregateKey()); }