コード例 #1
0
    //battle ended
    public static void BattleEnded(int vicFactionID)
    {
        battleEnded = true;

        if (instance.playerFactionID.Contains(vicFactionID))
        {
            //if(vicFactionID==GetPlayerFactionID()){
            GainPoint(instance.winPointReward);

            //if using persistent data, save the point gain in this level
            if (instance.loadMode == _LoadMode.UsePersistantData)
            {
                //instance.pointGain+=instance.winPointReward;

                GlobalStatsTB.GainPlayerPoint(instance.pointGain);
            }
        }

        if (onBattleEndE != null)
        {
            onBattleEndE(vicFactionID);
        }
    }
コード例 #2
0
ファイル: PerkManagerTB.cs プロジェクト: phelow/FallOfTheTzar
    public static bool UnlockPerk(PerkTB perk, bool flag)
    {
        if (perk.unlocked)
        {
            Debug.Log("attemp to unlock unlocked perk");
            return(false);
        }

        perk.unlocked = true;

        perkPoint += 1;

        if (flag)
        {
            if (!instance.usePersistentData)
            {
                instance.point -= perk.cost;
            }
            else
            {
                GlobalStatsTB.GainPlayerPoint(-perk.cost);
            }
        }

        if (perk.applyToAllUnit)
        {
            for (int i = 0; i < perk.effects.Count; i++)
            {
                PerkEffectTB effect = perk.effects[i];

                int effectID = (int)effect.type;

                if (effect.isModifier)
                {
                    globalUnitStats.stats[effectID].mod += effect.value;
                }
                else
                {
                    globalUnitStats.stats[effectID].value += effect.value;
                }
            }
        }
        else
        {
            for (int i = 0; i < unitStats.Count; i++)
            {
                if (perk.unitPrefab.Contains(unitStats[i].unit))
                {
                    perk.unitPrefabID.Add(unitStats[i].unit.prefabID);

                    for (int j = 0; j < perk.effects.Count; j++)
                    {
                        PerkEffectTB effect = perk.effects[j];

                        int effectID = (int)effect.type;

                        if (effect.isModifier)
                        {
                            unitStats[i].stats[effectID].mod += effect.value;
                        }
                        else
                        {
                            unitStats[i].stats[effectID].value += effect.value;
                        }
                    }

                    break;
                }
            }
        }

        if (onPerkUnlockE != null)
        {
            onPerkUnlockE(perk);
        }

        return(true);
    }