public static void Hurt() { --instance.health; if (instance.health < 0) { if (instance.score <= 0) { instance.screenFader.Fade(() => { SceneManager.LoadScene("Reload"); }); } else { instance.inputGroup.interactable = true; instance.StartCoroutine(HitchLib.Tweening.GenericTween( t => { instance.inputGroup.alpha = t; }, 0, 1, 0.5f, HitchLib.Easing.EASE_QUAD_IN)); } } }