private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Damage") { GlobalScript.SetDefaultWorldSpeed(); GlobalScript.FinalScore = scoreSys.Score; SceneManager.LoadScene("NewHScore", LoadSceneMode.Single); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Damage") { GlobalScript.SetDefaultWorldSpeed(); GlobalScript.FinalScore = scoreSys.Score; SceneManager.LoadScene("NewHScore", LoadSceneMode.Single); } }