// Start is called before the first frame update private void OnTriggerEnter(Collider other) { GameObject triggeringObj; triggeringObj = other.gameObject; if (triggeringObj.tag == "DeadTurkey") { GameObject GlobalPrompt; //This block gets the reference Text TextObj; //to the object to hold the GlobalPrompt = GameObject.Find("GlobalPrompt"); //game won text and inserts TextObj = GlobalPrompt.GetComponent <Text>(); //the game won text TextObj.text = "WINNER WINNER TURKEY DINNER!"; Invoke("QuitApplication", 4.0f); //close application in 4 seconds } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.H)) //if the h key is pressed { GameObject GlobalPrompt; //This block gets the reference Text TextObj; //to the text object to hold GlobalPrompt = GameObject.Find("GlobalPrompt"); //the help text and inserts TextObj = GlobalPrompt.GetComponent <Text>(); //the text for display TextObj.text = "Goal: Get Revenge On The Turkey\n" + // "Controls:\n" + // "Move: Arrow Keys/WASD\n" + // "Look: Mouse\n" + // "Buy Weapon: 1, 2, 3\n" + // "Use Weapon: Space"; // } else if (Input.GetKeyUp(KeyCode.H)) //if the h key is released { GameObject GlobalPrompt; //This block gets the reference Text TextObj; //to the text object holding GlobalPrompt = GameObject.Find("GlobalPrompt"); //the help text and removes TextObj = GlobalPrompt.GetComponent <Text>(); //the text from the screen TextObj.text = ""; // } }