コード例 #1
0
ファイル: Map.cs プロジェクト: sambegin/Video-Games-Dev-Class
 void Start()
 {
     AudioSource audio = GetComponent<AudioSource>();
     audio.Play();
     levelManager = FindObjectOfType<LevelManager>();
     GameObject sun = GameObject.Find("Directional Light");
     globalLightning = sun.GetComponent<GlobalLightning>();
 }
コード例 #2
0
        public virtual void Draw()
        {
            if (!IsEnabled)
            {
                return;
            }
            if (Model != null)
            {
                foreach (ModelMesh mesh in Model.Meshes)
                {
                    if (mesh.Effects.All(e => e is BasicEffect))
                    {
                        foreach (BasicEffect effect in mesh.Effects)
                        {
                            if (ToylandSiege.GetInstance().configurationManager.LigthningEnabled)
                            {
                                effect.EnableDefaultLighting();
                            }
                            effect.AmbientLightColor = new Vector3(0, 0.3f, 0.3f);
                            effect.View = Camera.GetCurrentCamera().ViewMatrix;

                            effect.World      = TransformationMatrix;
                            effect.Projection = Camera.GetCurrentCamera().ProjectionMatrix;
                            GlobalLightning.DrawGlobalLightning(effect);
                        }
                    }
                    else if (AnimationPlayer != null && mesh.Effects.All(e => e is SkinnedEffect))
                    {
                        Matrix[] bones = AnimationPlayer.GetSkinTransforms();

                        foreach (SkinnedEffect effect in mesh.Effects)
                        {
                            (effect).SetBoneTransforms(bones);
                            if (ToylandSiege.GetInstance().configurationManager.LigthningEnabled)
                            {
                                effect.EnableDefaultLighting();
                            }
                            effect.AmbientLightColor = new Vector3(0, 0.3f, 0.3f);
                            effect.View = Camera.GetCurrentCamera().ViewMatrix;

                            effect.World      = TransformationMatrix;
                            effect.Projection = Camera.GetCurrentCamera().ProjectionMatrix;
                            GlobalLightning.DrawGlobalLightning(effect);
                        }
                    }
                    mesh.Draw();
                }
            }
            foreach (var child in Childs.Values)
            {
                child.Draw();
            }
        }
コード例 #3
0
ファイル: Field.cs プロジェクト: Kurdiumov/ToylandSiege
        public override void Draw()
        {
            if (!IsEnabled)
            {
                return;
            }

            UpdateColors();
            if (Model != null)
            {
                foreach (ModelMesh mesh in Model.Meshes)
                {
                    if (IsWater)
                    {
                        _DrawWater(mesh);
                    }
                    else
                    {
                        foreach (ModelMeshPart part in mesh.MeshParts)
                        {
                            part.Effect = effect;

                            if (ToylandSiege.GetInstance().configurationManager.LigthningEnabled)
                            {
                                (effect as BasicEffect).EnableDefaultLighting();
                            }
                            (effect as BasicEffect).AmbientLightColor = AmbientVector3;
                            (effect as BasicEffect).DiffuseColor      = ColorVector3;

                            (effect as BasicEffect).View = Camera.GetCurrentCamera().ViewMatrix;

                            (effect as BasicEffect).World      = TransformationMatrix;
                            (effect as BasicEffect).Projection = Camera.GetCurrentCamera().ProjectionMatrix;
                            (effect as BasicEffect).Alpha      = Alpha;
                            GlobalLightning.DrawGlobalLightning(effect);
                        }
                    }
                    mesh.Draw();
                }
            }
        }