public static GameCharacter generetaChar() { GameCharacter _char = new GameCharacter(); _char.baseAttr.SetAttributes(10, 10, 10, 10, 10, 100, 1000); _char.baseAttr.SetTimers(10, 20, 5, 10); _char.sprite = Random.Range(1, 5); _char.itens.SetValue(GlobalItens.generateAlchemy(AlchemyType.HealLife), 0); _char.itens.SetValue(GlobalItens.generateAlchemy(AlchemyType.HealLife), 1); _char.itens.SetValue(GlobalItens.generateAlchemy(AlchemyType.HealLife), 2); _char.itens.SetValue(GlobalItens.generateAlchemy(AlchemyType.HealLife), 3); return(_char); }
void Start() { GlobalItens.Init(); GlobalCharacter.Init(); GlobalWorldMap.Init(); GlobalQuests.Init(); GlobalMap.Init(); GlobalInput.Init(); _itens = new ArrayList(); _npcs = new ArrayList(); AddItemToMap(GlobalItens.generateAlchemy(AlchemyType.HealLife), new Vector3(64, 96, -5)); GameCharacter test = GlobalCharacter.generetaChar(); test.name = "ERRROR"; test.sprite = 5; AddCharacterToMap(test, new Vector3(32, 32, -10)); }
void Start() { _item = GlobalItens.generateAlchemy(AlchemyType.HealLife); this.GetComponent <TileChanges>().changeTile(_item.sprite); }