コード例 #1
0
    public void enterCycle()
    {
        nextActor = speedJudge.Next();
        if (nextActor.GetIsAlly())
        {
            foreach (PlayerID playerID in System.Enum.GetValues(typeof(PlayerID)))
            {
                List <FrameID> newFrames = new List <FrameID>();
                for (int i = 0; i < 3; i++)
                {
                    newFrames.Add(deck.GetFrame((FramesRoleID)i, (SituationID)(((int)playerID - (int)currentPlayerID + 4) % 4)));
                }
                newFrames = newFrames.OrderBy(_ => Guid.NewGuid()).ToList();
                for (int i = 0; i < 3; i++)
                {
                    GlobalHand.SetHand(playerID, i, newFrames[i]);
                }
            }

            fourFramesMaker.InitializeFourFramesMaker(currentPlayerID, OnCompleteFourFrames);
            currentPlayerID = (PlayerID)(((int)currentPlayerID + 1) % 4);
        }
        else
        {
            enemyFourFramesMaker.InitializeFourFramesMaker(nextActor, OnCompleteFourFrames);
        }
        deck.Rotation();
    }
コード例 #2
0
ファイル: FourFramesMaker.cs プロジェクト: takowasaby/Concept
 public void InitializeFourFramesMaker(PlayerID firstPlayer, System.Action <IEnumerable <FrameID> > onFinishCallBack)
 {
     choosenFrameSituation = new List <int>();
     this.currentPlayerID  = firstPlayer;
     this.displayPlayerID  = firstPlayer;
     this.onFinishCallBack = onFinishCallBack;
     hand.UpdateFrames(GlobalHand.GetHand(displayPlayerID));
     fourFrames.gameObject.SetActive(true);
     DisplayHand();
     timer.TimerStart(System.TimeSpan.FromSeconds(15.0), () => OnChoiseFrame(0));
 }
コード例 #3
0
ファイル: FourFramesMaker.cs プロジェクト: takowasaby/Concept
 private void DisplayHand()
 {
     hand.UpdateFrames(GlobalHand.GetHand(displayPlayerID));
     if (displayPlayerID == currentPlayerID)
     {
         hand.EnableFrames(OnChoiseFrame);
     }
     else
     {
         hand.DisableFrames();
     }
 }
コード例 #4
0
ファイル: FourFramesMaker.cs プロジェクト: takowasaby/Concept
    public void OnChoiseFrame(int handIndex)
    {
        timer.TImerStop();
        choosenFrameSituation.Add(handIndex);
        FrameID frameID = GlobalHand.GetHand(currentPlayerID, handIndex);

        fourFrames.AddFrame(frameID);
        if (choosenFrameSituation.Count >= 4)
        {
            FinalizeFourFramesMaker();
            return;
        }
        currentPlayerID = PlayerIDOffset(currentPlayerID, 1);
        displayPlayerID = currentPlayerID;
        StartCoroutine("WaitTap", frameRepository.GetNGWords(frameID));
    }
コード例 #5
0
 public void initializeScene()
 {
     speedJudge.UpdateOrder(characters);
     GlobalHand.Reset();
 }