private void PopulateSkins() { GameObject skin = ggm.GetPlayerBodySkin(); PopulateSkinsHelper(skin); skin = ggm.GetPlayerFeetSkin(); PopulateSkinsHelper(skin); skin = ggm.GetPlayerHandsSkin(); PopulateSkinsHelper(skin); skin = ggm.GetPlayerHeadSkin(); PopulateSkinsHelper(skin); wizardModel.SetActive(false); }