void Awake() { if (frame <= 0) { frame = 30; } //测试 CPlayer cPlayer1 = new CPlayer { //ModelName = "child_01", //ModelPath = "", //Team = 0, }; GlobalGameData.GetGlobalGameData().m_BattleData.m_UnitList.Add(cPlayer1); CPlayer cPlayer2 = new CPlayer { //ModelName = "child_01", //ModelPath = "", //Team = 1, }; GlobalGameData.GetGlobalGameData().m_BattleData.m_UnitList.Add(cPlayer2); m_TurnBased = new TurnBased(); m_FrameTime = 1 / frame; }
public void ChangeScene1() { SceneManager.LoadScene(0); //Debug.Log("name = " + PlayerPrefs.GetString("name")); PlayerPrefs.SetString("name", "tom"); Debug.Log("name = " + GlobalGameData.GetGlobalGameData().m_UserData.name); }
void LoadUnits() { m_UnitList = GlobalGameData.GetGlobalGameData().m_BattleData.m_UnitList; }