public static int TracePath(Vector2 fromPos, Vector2 toPos, PlayerTeam team, bool fullCheck = false) { int width = 4; float angle = TwoPointAngle(fromPos, toPos); Vector2 diff = toPos - fromPos; float offsetX = (float)Math.Cos(angle) * (width + 8); float offsetY = (float)Math.Sin(angle) * (width + 8); int itCount = (int)Math.Ceiling(diff.X / offsetX); Vector2 currentPos = fromPos; int vision = 0; for (int i = 0; i < itCount; i++) { Area area = new Area(currentPos.Y + width / 2.0f, currentPos.X - width / 2.0f, currentPos.Y - width / 2.0f, currentPos.X + width / 2.0f); IObject[] objList = GlobalGame.GetObjectsByArea(area); for (int j = 0; j < objList.Length; j++) { string name = objList[j].Name; if (name.StartsWith("Bg") || name.StartsWith("FarBg")) { continue; } if (IsPlayer(name)) { TPlayer pl = GetPlayer((IPlayer)objList[j]); if (pl.IsAlive() && !fullCheck) { if (pl.Team == team) { vision = 3; } else { return(vision); } } else { vision = Math.Max(vision, 1); } } else if (VisionObjects.ContainsKey(name)) { vision = Math.Max(vision, VisionObjects[name]); } if (vision >= 3) { return(vision); } } currentPos.X += offsetX; currentPos.Y += offsetY; } return(vision); }
public static bool CheckAreaToCollision(Area area) { IObject[] objList = GlobalGame.GetObjectsByArea(area); for (int j = 0; j < objList.Length; j++) { string name = objList[j].Name; if (name.StartsWith("Bg") || name.StartsWith("FarBg")) { continue; } if (VisionObjects.ContainsKey(name)) { return(true); } } return(false); }