void LookAtMouse() { //Get the Screen positions of the object Vector2 positionOnScreen = Camera.main.WorldToViewportPoint(transform.position); //Get the Screen position of the mouse Vector2 mouseOnScreen = (Vector2)Camera.main.ScreenToViewportPoint(Input.mousePosition); //Get the angle between the points float angle = gf.AngleBetweenTwoPoints(positionOnScreen, mouseOnScreen) + 90f; //Ta Daaa transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, angle)); }