//private List<string> listOfDragonTypes = new List<string>() { // "Basic Drakling", "Earthen Drakling", "Flame Drakling", "Tidal Drakling", // "Basic Wyrm", "Earthen Wyrm", "Flame Wyrm", "Tidal Wyrm", // "Basic Serpent", "Earthen Serpent", "Flame Serpent", "Tidal Serpent"}; //private int numberOfDragonTypes; // Use this for initialization void Awake() { GlobalFlags.GetCombatManagerFlags(out Player, out Dragon, out Enemy); if (GlobalFlags.GetBossFlag()) { GameObject.Find("Enemy").GetComponent <Transform>().position = new Vector3(-4.0f, 1.0f, 0f); } else { GameObject.Find("Enemy").GetComponent <Transform>().position = new Vector3(-6.0f, 0.6f, 0f); } GameObject.Find("Enemy").GetComponent <SpriteRenderer>().sprite = Enemy.battleSprite; string sceneName = GlobalFlags.GetCurrentOverworldScene(); if (sceneName == "Overworld") { bkgdRenderer.sprite = grasslandBkgd; } if (sceneName == "Overworld - West") { bkgdRenderer.sprite = skyBkgd; } if (sceneName == "Caves") { bkgdRenderer.sprite = cavesBkgd; } if (sceneName == "Boss") { bkgdRenderer.sprite = bossBkgd; } }