void SetupEvents() { print("Setting up Scene Events with id " + GetInstanceID()); IsEventReady = true; eventCtrl.QueueListener(typeof(ChangeSceneEvent), new GlobalEventController.Listener(GetInstanceID(), ChangeScene)); eventCtrl.QueueListener(typeof(ChangeUnitySceneEvent), new GlobalEventController.Listener(GetInstanceID(), ChangeUnityScene)); }
void SetupEvents() { print("Setting up Audio Events with id " + GetInstanceID()); IsEventReady = true; eventCtrl.QueueListener(typeof(FadeAudioEvent), new GlobalEventController.Listener(GetInstanceID(), FadeAudioVolumeCallback)); eventCtrl.QueueListener(typeof(PlayOneshotClipEvent), new GlobalEventController.Listener(GetInstanceID(), PlayOneshotClipCallback)); eventCtrl.QueueListener(typeof(PlayBackgroundClip), new GlobalEventController.Listener(GetInstanceID(), PlayBackgroundClipCallback)); }
void SetupEvents() { print("Setting up Timer Events with id " + GetInstanceID()); IsEventReady = true; eventCtrl.QueueListener(typeof(StartTimerEvent), new GlobalEventController.Listener(GetInstanceID(), StartTimerCallback)); eventCtrl.QueueListener(typeof(TimerOverEvent), new GlobalEventController.Listener(GetInstanceID(), TimerOverCallback)); eventCtrl.QueueListener(typeof(PauseTimerEvent), new GlobalEventController.Listener(GetInstanceID(), PauseTimerCallback)); eventCtrl.QueueListener(typeof(ResumeTimerEvent), new GlobalEventController.Listener(GetInstanceID(), ResumeTimerCallback)); eventCtrl.QueueListener(typeof(StopTimerEvent), new GlobalEventController.Listener(GetInstanceID(), StopTimerCallback)); }
void SetupEvents() { print("Setting up Vibration Events with id " + GetInstanceID()); IsEventReady = true; eventCtrl.QueueListener(typeof(VibrationEvent), new GlobalEventController.Listener(GetInstanceID(), VibrationEventCallback)); eventCtrl.QueueListener(typeof(VibrationOverEvent), new GlobalEventController.Listener(GetInstanceID(), VibrationOverEventCallback)); eventCtrl.QueueListener(typeof(RumbleEvent), new GlobalEventController.Listener(GetInstanceID(), RumbleEventCallback)); eventCtrl.QueueListener(typeof(RumbleOverEvent), new GlobalEventController.Listener(GetInstanceID(), RumbleOverEventCallback)); eventCtrl.QueueListener(typeof(ToggleShakeEvent), new GlobalEventController.Listener(GetInstanceID(), ToggleShakeEventCallback)); }